by J-Pav » Thu Mar 08, 2007 10:27 am
[b:e7d5abac52]C2[/b:e7d5abac52]:
If I remember correctly, the Beane Count is attributed to Rob Neyer (a sports columnist) who reported that net walks plus homers equals success.
Officially, the way to calculate it is to rank order the teams by offensive homers, offensive walks, homers allowed, and walks allowed (say one through 12, one being best). Then you add all four scores, so a score of four is the best you can get (first in each category). I have often reported a "shorthand" version, which is simply ranking the teams by net walks plus homers (that is, [b:e7d5abac52]not[/b:e7d5abac52] first ranking each individual team in all four categories to get the Beane Count score).
It is a frightening predictor of success. If you google [i:e7d5abac52]Rob Neyer[/i:e7d5abac52] and [i:e7d5abac52]Beane Count[/i:e7d5abac52], you'll get all kinds of information which indicates that the lower Beane Counts correlate extremely highly with winning (although of course, not perfectly), whether it be the pros, college, etc.
In past versions of SOM, the Beane Count used to be a great formula for highly successful team building; however, the stadium slants and efficient player pricing have made it not obsolete, but just less effective. Winning Petco teams rarely have strong Beane Counts (although some do). It works better with US Cell/Coors type teams (always has), but even then the shifting league stadium makeups blur things, and the value of walks (OBP) has been better priced into the game, so it's not the bargain it was in say 2004, when you could go wild with inexpensive, bargain priced players.
I still think about these things, I just usually think of it now in terms of an offensive WHIP (adding more hits as well as walks), instead of just adding more walks and homers to my team building strategeries.