Game engine upgrade for Monday, 6/4

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Game engine upgrade for Monday, 6/4

Postby bernieh » Thu May 31, 2007 4:43 pm

[b:fb55eaee76]UPDATE, 6/5:[/b:fb55eaee76]
Sorry folks, but I made a configuration error and Monday night's games proceeded without the upgrade in effect. I apologize for this; I'll make sure it is activated for Tuesday night's games.

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(Original post)

This Monday, 6/4, the game engine that plays all games nightly for SOM 1969 will be upgraded with a number of improvements and bug fixes. These changes will take effect starting with games played that night (Monday night/Tuesday morning).

[b:fb55eaee76]Play-by-play report upgrade[/b:fb55eaee76]*
The display that details each play of each game (underneath the game's boxscore) will include even more information than before, including:
- the fielder the ball was hit to (e.g. "Single (LF)", "Ground Out (SS)")
- whether the play was an X-chart result (e.g. "fly(CF)x", "catch-x")
- whether the play was a ballpark single or homerun chance (e.g. "bpHR 1-8")

[url=http://fantasygames.sportingnews.com/baseball/stratomatic/2007/league/boxscore.html?group_id=1302&g_id=673]See here for an example of the improved play-by-play report.[/url]

[b:fb55eaee76]Improved Computer Manager[/b:fb55eaee76]
The strategy improvements that debuted with SOM 2007 will now be introduced to SOM 1969. The computer manager will now make more intelligent decisions when it comes to in-game position-player substitutions (e.g. injuries, defensive replacements, etc.). Please refer to [url=http://forums.sportingnews.com/viewtopic.php?t=185349]this thread[/url] for an in-depth description of the changes.

[b:fb55eaee76]Don't Steal means DON'T STEAL[/b:fb55eaee76]
The individual player checkbox option labelled "Don't Steal" was not strict enough for some managers' liking. Its function will be changed so that if you apply it to a player of yours, he will literally never attempt to steal (unless he's the back end of a double steal).

[b:fb55eaee76]Fix: Pitchers' Hitting Cards[/b:fb55eaee76]
Pitchers' at bats were not being handled correctly 100% of the time. This upgrade ensures that the correct Pitchers' Hitting Card is used whenever a pitcher takes his turn at bat.

[b:fb55eaee76]Fix: Injuries to high PA/IP players[/b:fb55eaee76]
This upgrade ensures that the following injury rules are upheld:
Hitters who had a AB+BB total of 680+ in real-life cannot get injured for more than the remainder of a game. Hitters who otherwise had 600+ AB+BB's cannot get injured for more than 3 games. Pitchers who pitched 300+ innings cannot get injured for more than the remainder of a game. Pitchers who otherwise pitched 200+ innings cannot get injured for more than 3 games.

[b:fb55eaee76]Expanded Standings[/b:fb55eaee76]
Not a game engine improvement per se, but it is something new and cool, and it may even show up before Monday. The Standings page for your league will be expanded to show these new won/loss records:
- vs. Lefty and Righty starters
- in extra-inning games
- in 1-run games
- within/outside your division
- Pythagorean expectation

We hope that all these enhancements will add to your enjoyment of the game!


* We will not be able to show die rolls in the near term. The code we are working with was not designed to show them in end-of-game reports, and patching it to do so would be a significant endeavor. We will not rule this out for the longer term, though.
Last edited by bernieh on Thu Jul 19, 2007 8:26 pm, edited 2 times in total.
bernieh
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby thetallguy747 » Thu May 31, 2007 5:17 pm

This is way cool. Thank you!!!
thetallguy747
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby bernieh » Mon Jun 04, 2007 11:16 pm

[b:1ce642b8d9]UPDATE:[/b:1ce642b8d9]
Sorry folks, but I made a configuration error and Monday night's games proceeded without the upgrade in effect. I apologize for this; I'll make sure it is activated for Tuesday night's games.
bernieh
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm


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