Help Please

Our Mystery Card games - The '70s Game, Back to the '80s, Back to the '90s

Help Please

Postby Oxidized » Mon Jan 09, 2006 2:19 pm

I am very new to SOM, so sorry if this is out of place. I looked around and didn't see anyone talk about this topic. I am wondering how the def. uses the numbers. Something like "2e46".

What are those numbers referring to. I am guessing it's 2 errors in 46 attempts? If someone could just explain very quickly what it means it would be appreciated.

Thanks
Oxidized
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby cplake » Mon Jan 09, 2006 2:26 pm

Welcome to SOM.....

The 2 is the fielder's range. 1 being the best & 5 being the worst. The next number is the expected number of errors for that fielder in a full season.

There are debates out there as to which is better, range or errors. I tend to look at range first. For instance is a 1 e54 the same or better than a 3 e26?

Good luck.
cplake
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

E charts from the board game.

Postby bjs73 » Mon Jan 09, 2006 3:39 pm

The first number is a player's range factor. Can he get to the ball to make a play or does he let it go through for a basehit. The error rate is what is next.

This concept goes back to the board game when paper fielding charts were consulted to deterimine if a player made the play or not.

Every position is a bit different where as the middle infielders need a bit more range to make the play vs. the corners.

For instance for middle infielders on a ground ball chance:

1 range = 0% chance for basehit, 25% chance that his e rating will be used. If a play is completed it will result in a double play chance.

2 range = 10% chance for basehit, 25% chance that his e reating will be used. If a play is completed it will result in a fielders choice out at 2B or a double play chance.

3 range = 20% chance for basehit, 25% chance that his e rating will be used. If a play is completed it will result in a groundout to first-runners advance, fielders choice out at 2B, or a double play chance.

4 range = 30% chance for basehit, 25 % chance that his e rating will be used. If a play is completed it will result in a groundout to first-runners advance, fielders choice out at 2B, or a double play chance.

If an e rating is used, there is another probability chart that is refered to determine if the fielder made the play cleanly or if he booted the ball.
bjs73
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby Oxidized » Mon Jan 09, 2006 4:03 pm

Thank you very much! That was very helpful.
Oxidized
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby Outta Leftfield » Mon Jan 09, 2006 4:28 pm

BJS,

Could you give us the same numbers for the other positions? I've never seen it laid out so lucidly before. I especially never understood the error chance before.

Thanks! :D

Outta
Outta Leftfield
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby childsmwc » Mon Jan 09, 2006 5:17 pm

Just so you are aware, the game engine here uses super advanced rules and thus the chart bjs73 is quoting is not accurate (those sound like advanced charts). For super advanced rules when an X-chance is rolled, the fielders range factor (d-20) and fielders error factor (3d6) are checked. If either of those rolls are failed then the ball gets through as either a hit in the first instances or an error in the second one. Strat has printed versions of these super advanced rules as well for face to face play.

I have the charts broken down someplace, but not here at work.

Bbrool
childsmwc
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby bjs73 » Mon Jan 09, 2006 7:40 pm

[quote:a287be5445]For super advanced rules when an X-chance is rolled, the fielders range factor (d-20) and fielders error factor (3d6) are checked. If either of those rolls are failed then the ball gets through as either a hit in the first instances or an error in the second one.[/quote:a287be5445]

I guess you're correct. I wasn't aware that we were using super advanced anything in this engine though. I skipped through the rule set for the 80's but couldn't find a definitive answer. (I'm a face to face advanced user from the 80's, what can I say!) :P (Shucks we didn't even have SuperAdvanced back in 1985 from what I can remember! LOL)

I pulled out my cardboard game that I bought in 1998 to see what I can see though. Honestly, glancing over superadvanced looks crazy. You have to cross reference three charts to get your final results. I'm glad the computer version does this crap behind the scenes.

But if we were going to give an example of say Cal Ripken's 2e17 probabilities on a ss(x) then it looks like this:

There's a 10% chance that there will be a single of some sort or another (2 out of 20) based on his range rating. You cross that against his e rating and the 3d6 that was rolled and you either get a rare play event (line drive hits runner at first, batter safe, all other runners hold, runner on 1st out), a single + error (runners advance 2 bases), Single + Error (all runners score, batter to third), or just your plain vanilla single runner advance 2 bases.

That's crazy. Glad I don't have to use the charts to have fun. Now I know that I've seen the (Single + Error) result in the 80's engine which doesn't occur on the regular advanced charts as far as I can tell so I guess that this engine is using the superadvanced stuff.

Regardless though, it still looks like as far as range goes, the percentages for basehits for the different ranges are still valid but the e opportunites are different from what I originally quoted. Aaargh! Also, there are other opportunities for basehits on the range chart if the fielder is holding a runner on or is playing in.

Can anyone confirm if the 80's uses superadvanced fielding charts?
bjs73
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm


Return to Strat-O-Matic Baseball: '70s, '80s, '90s

Who is online

Users browsing this forum: No registered users and 3 guests