Player usage

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Player usage

Postby Dr. L » Wed Mar 05, 2008 2:12 pm

How is player usage controlled in the free '86 game? If you have a starter that pitched 100 innings in real life and is a 6*, will he be able to pitch 200+ innings in the replay?

For the hitters I noticed an injury rating of 0,1,2,3 but after you have them on your team this rating goes away. Are ABs controlled for hitters or is it just handled with injuries?

Thanks,
Drew
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Postby LMBombers » Wed Mar 05, 2008 2:32 pm

There is no usage limits in any of the TSN/SOM games. The injury rating did not go away once they are on your team you just don't see that column listed seperately any longer. If a player had only 65 real life ABs he could have over 600 ABs in this game if his is lucky at avoiding the injury bug.
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Postby 216 Stitches » Wed Mar 05, 2008 6:43 pm

Well as long as we are on the IP question,...help on ANY of these questions would be appreciated. I added my best guess based on limited experience.

Q: For a S6, S6*, S7, S7* pitcher, do you recommend using a max IP limit, a quick hook or both?

I have a weak bullpen, so I have been letting my pitchers complete games when they can.

Q: Does the last game pich count affect the next game?

I have seen some pitchers go 170 pitches and come back on 3 days rest as fresh as ever.
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Postby LMBombers » Wed Mar 05, 2008 7:31 pm

Pitch count means nothing from game to game.

I never use a max IP setting for my SP. The only time I use it is for RP that are hard lefty or hard righty. I set them to avoid their bad side, quick hook and max 1-2 IP.
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Thanks

Postby 216 Stitches » Wed Mar 05, 2008 8:35 pm

Thanks
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Postby Dr. L » Thu Mar 06, 2008 11:43 am

So I take it that pitchers don't get injured, or shut down from fatigue?
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Postby Palanion » Thu Mar 06, 2008 2:21 pm

Pitchers can get hurt.

There is an injury roll on pitchers card when they bat. And if it is a DH league, the pitcher can get hurt on a roll of 3-12 (I think) on the DH's card.
The injury rating of a pitcher is three days for non-* SP, and 1 game for SP*, which really does nothing but eliminate the chance of relieving.

As for fatigue, the fatigue settings are normal for in game, etc. - when pitchers reach their point of weakness. And RPs cannot pitch more than two consecutive games.
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Postby GREGKOESTER » Thu Mar 06, 2008 2:42 pm

[quote:6b8eba4355="Palanion"]And RPs cannot pitch more than two consecutive games.[/quote:6b8eba4355]

Actually I've had them pitch 3 and 4 games in a row and also SPs pitching back to back in an extra inning game the day after they start. I had Drysdale win back to back games and he is an S only. That being said, I'm pretty sure when these things happen that the player pitches fatigued from the time he enters the game. 99% of the time they get the required rest. I've also had Barbaro Garbey put in to catch. A long time ago both catchers got hurt but I'm told that can't happen anymore. But I've also had HAL put him in to catch after he pulled my catcher for a def sub and the sub got hurt. Another strange HAL move, which was a good one, was to pinch hit Don Drysdale in the late stages of the game. If I remember rightly his other choices were along the lines of Harry Lunte. :shock:
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Postby Palanion » Thu Mar 06, 2008 2:57 pm

Usually HAL will use an SP who just started the night before over another SP, to ensure that the used SP gets the requisite minimum one day rest between a relief appearance and next start.
And RPs pitching more than two straight games is usually because a fatigued Player X is better than the alternative, whether it is a rested .50 scrub or another fatigued pitcher.
But, yes, in these instances the pitcher enters the game fatigued.
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