by Play By The Rules » Sun Apr 20, 2008 9:48 am
Actually, the fatigue rules were changed a couple of years ago to be a bit more severe. I'm not sure of the exact formula, but it has something to do with the amount of innings a reliever is used over three games (the figure 7 IP sticks in my mind for some reason for a R2.)
Whereas the penalty for fatigue used to be singles and walks, it now includes everything up to HRs. The penalty is severe, but only occurs after a pitcher has passed his point of weakness which has to be triggered by a hit or walk I think.
200 innings is rather easy to get from even an R2, if you keep the rest of your relievers sequestered. I've used it a couple times with some success, but the numbers will suffer. Here's an example.
http://fantasygames.sportingnews.com/stratomatic/team/team_other.html?user_id=76251
You can easily make due with an innings hog, one other "primary" reliever, and keeping the rest of your relievers sequestered (two with, "don't use before the 8th" tags, the other two used as max closers if they are very good on one side of their card, and cheap.)
http://fantasygames.sportingnews.com/stratomatic/team/team_other.html?user_id=67257