Thanks HAL...

Postby Mean Dean » Mon Jul 07, 2008 8:58 am

There are two different ways of looking at this, but neither of them supports your case.

Either:
1) There is no way to know how many innings Joss would have thrown in a different era, and thus SOM's treatment of that question is no more or less valid than any other; or
2) (and I personally think this is 99.9% likely, which is good enough for me personally, but it's ultimately unprovable...) Joss simply would not have been able to complete virtually every game in a non-deadball era, and therefore if you're not playing a deadball replay, which we're not, SOM is obligated to ensure that he does not do something impossible like that.

The reason you don't have the option to put together a team that plays as if it were the deadball era is because the game is not about choosing an era for your team to play in. It is about choosing players from all eras, who come together to play in a "mixed" era.
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Postby gorshar » Mon Jul 07, 2008 10:04 am

Point taken. But this a 1903-59 league, so at the very worst they should be treated like pitchers from the 50s, not pitchers from the 90s or present decade.

Secondly, as it is across eras, I'll concede that the increased offense on the cards of the batters of later decades would be sufficient to make the deadball arm strength of Brown and Joss somewhat diminished. But that Brown had been reduced to 48.2 innings over 9 starts is simply ridiculous. Even in 2008, a manager that treated a pitcher of that caliber so tenderly would be the subject of much criticism, and deservedly so. I wasn't expecting 35 CGs out of 40 starts, but I was certainly expecting 25 to 30 and never expected that Brown or Joss would get yanked after 5 innings in a 1-1 game to be replaced with pitchers carrying WHIPs almost double what those two had. If this game is going to value pitchers like Brown and Joss at 11 million and up, they ought to at least allow their owners to get their money's worth and not yank them for 500K meatheads every time HAL thinks a pinch hitter and garbage reliever is a better choice than keeping an 11 million HOF arm in the game.
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Postby mfsleeze » Mon Jul 07, 2008 11:23 am

I wonder why the guy in your division with Hubbell and Young has gotten 7 innings per start out of them?

This system is inherently flawed because it will never make the decisions you would make (and obviously no one would take out their #1 guy in the 5th inning for a pinch hitter today, let alone 1950). But we all get to play this game in a forum that keeps our love for the game alive, so we try to figure out how best to manage within that (limited) system. In this case there are ways to set your team up to prevent this from happening - just ask the vets next time, that's how we all learned when we started on this site.
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Postby gorshar » Mon Jul 07, 2008 6:37 pm

[quote:302105923d]I wonder why the guy in your division with Hubbell and Young has gotten 7 innings per start out of them? [/quote:302105923d] I was getting around 7 out of Joss before I released him as well, it was Brown that was really getting the hook (one game he was pulled after 3 and had not given up even five runs), but Joss was also getting pulled for PHs in close games before he was even close to his POW (he's a 9*).

I did get a bit of advice from veteran players, made the setting adjustments, and still saw my pitchers, Brown in particular, get yanked too soon.

Of course no program is ever going to be able to replicate human decision making, but I don't see how complicated a simple setting such as "Don't remove until POW is reached" would be to add. In the thousands of replay Strat games I've played on the computer, I would never pull pitchers like Brown or Joss unless their fatigue rating began to drop and I was kinda hoping I'd be able to do the same thing here. Hopefully somebody is listening to this suggestion...
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