by apolivka » Wed Oct 08, 2008 3:09 pm
[quote:b03a3c0e9d="keyzick"][quote:b03a3c0e9d="apolivka"]My understanding is that Jason wouldn't go in since he pitched two consecutive games right before the game in question. Pitch count and number of batters faced mean nothing.
As a separate item, a C6 selected for both setup and closing will pitch the 8th and 9th a lot, but not always. Best utilization of a super expensive reliever I've found to be closer usage to "regular", relief usage set to "conservative" and intentional walk set to "extra conservative". That way, your starter is least likely to tire early, and it keeps your (typically bad) other relievers out as much as possible.[/quote:b03a3c0e9d]
If I read the SOM rules correctly, the "6" in C6 refers to number of batters a closer can face in a save situation before facing fatigue.
Also - your starter will get tired at the same rate, regardless of your settings. The starter's endurance is based on his own ratings, not the owner's settings.[/quote:b03a3c0e9d]
You read the rules incorrectly. :) It is outs, not batters. Here are the actual rules:
---start rules-----
"Closer Situation
A "closer situation" occurs whenever the defensive team has the lead and the tying run is at-bat or on-base from the 9th inning on. When this situation occurs then observe the following rule changes:
Reliever being brought into the game
When bringing a relief pitcher into the game in a closer situation ignore his Relief Endurance rating. Instead use his Closer Endurance rating to determine the number of outs he can record before he loses his effectiveness.
Once this number of outs have been recorded, the pitcher will lose his effectiveness as soon as he allows a hit or a walk. If a pitcher is rated 0, then he loses his effectiveness as soon as he allows a hit or a walk. When a pitcher loses his effectiveness, he has reached his POW.
If the pitcher being brought into the game in a closer situation has a Closer Endurance rating of "N", then he enters the game with the loss effectiveness penalty already in affect (he has reached his POW). For pitchers rated as a "N", this penalty is always in effect starting with the first batter they face in a closer situation.
Reliever currently in the game
If the pitcher in the game has a Closer Endurance rating of "N", then he immediately loses his effectiveness (he reaches his POW.)
If the pitcher in the game has a Closer Endurance rating of 0 to 6, you should subtract the number of outs that he has already recorded in this game from his closer rating. This number becomes his Closer Endurance for this game. If the computed number is less than 0, then accept 0 as his Closer Endurance for this game.
Follow the rules outlined above (under "Reliever being brought into the game") using this computed Closer Endurance instead of his actual rating."
---end rules-----
Also, your settings can factor in to "tiredness" of starting pitchers. Intentional walks put guys on base and are potential runs that may make your pitcher hit his fatigue factor sooner. (but maybe not, depends on if you believe intentional walks _save_ runs or not. I don't believe they do in strat.)
My actual post above was based on what to do to maximize the use of your key/expensive reliever. (i.e. keep your starters in as long as possible and use as many innings of your key reliever as possible) and I think it's generally good advice if you have mostly S7 starters and a great C6 reliever. A C6 reliever put into the game in the 8th will not reach his POW unless he blows the save. My experience is that HAL won't yank him either. Usually. Unless the wind is blowing from the east, and it's a Tuesday...
Last edited by
apolivka on Wed Oct 08, 2008 3:31 pm, edited 1 time in total.