When someone ruins a league

Postby tersignf » Sun Feb 12, 2006 9:07 pm

So, TSN responded...either the individual or TSN made the team competitive again, and there's still complaining?

Complaint when the team sucked within the same division and complaint when the team resurged...
:?

Like I said--this is precisely the reason I don't want TSN trying to tweak a situation like this--I'd rather them focus on anti-collusion (dual usernames etc) and game improvements.

They intervened here and there were undesired consequences...kinda like US foreign policy at times--the more we try to be puppeteers, usually the worse the results.

Hopefully it doesn't happen to you again, but there's no guarantee of an ideal game environment (I'm in a league now with 2 teams that are fixing to affect the wildcard through massive drops).

Use a password on a private league (Private league without a password is basically a public league) and/or invite or play with vets--even those with disagreements are all honest competitors (albeit very good too so there's your tradeoff!). My record's [b:d293936bdb]much[/b:d293936bdb] better in non-password protected leagues.:wink:

Good Luck
tersignf
 
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When Someone Ruins a League

Postby 2cityfan » Mon Feb 13, 2006 3:53 pm

I think I saw a few forums float this idea.. I don't know if it has made it to the System Administrator, but the rules should incorporate a MINIMUM salary as well as a Maximum to stop teams from dumping players and skewing the competitiveness of a league.. Maybe for $80M leagues, teams must mantain a payroll of at least $60M... if someone tries to dump a player that will bring them below the minimum, they either have to pick up a replacement that puts them back over the minimum, or the system blocks them from releasing the player...

Hope this idea gets implemented for 2006.. I am in a league with the same problem..
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Re: When Someone Ruins a League

Postby bleacher_creature » Mon Feb 13, 2006 11:11 pm

[quote:ba9695df3b="2cityfan"]I think I saw a few forums float this idea.. I don't know if it has made it to the System Administrator, but the rules should incorporate a MINIMUM salary as well as a Maximum to stop teams from dumping players and skewing the competitiveness of a league.. Maybe for $80M leagues, teams must mantain a payroll of at least $60M... if someone tries to dump a player that will bring them below the minimum, they either have to pick up a replacement that puts them back over the minimum, or the system blocks them from releasing the player...

Hope this idea gets implemented for 2006.. I am in a league with the same problem..[/quote:ba9695df3b]

There's your damned answer right there.
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Postby tersignf » Tue Feb 14, 2006 1:57 am

that's a great idea--put it on their feedback thread
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Postby The Turtle » Tue Feb 14, 2006 11:11 am

I do believe they added that feature already for the 80 mill leagues but for some reason could not for the 60, 100 and 200 .....and the lower limit was 50 million
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