by BassballJG » Sun Mar 05, 2006 6:49 pm
First, welcome to ATG world.
Some of the advice I would give you must be contexualized by the fact that players have different injury risk factors. Specifically, anybody with 600 or more combined hits and walks can only be injured for 3 games maximum. Players with less than that can be injured up to 15. What line a player's injury is on makes a big difference too. Most have them on the 2 or 12 line, some the 3 or 11(including most catchers), the point being that the closer that line is to the center, the greater the probability of an injury. Some players cannot be injured at all. On your team, Frank Robinson's injury is on the three line. He will get hurt more often, and can go down for a long time.
I like Frank, but his injuries will be a definite problem for you. Coleman's obp will not allow you to really make the most of his speed in my opinion. I think that you should dump them, get a better lf, and either move Jackie to 1st and get a 3b, or keep Jackie at 3rd and get a 1st baseman. Speaker, your RF platoon and your middleIF are all good. Templeton is redundant because Banks cannot be hurt. Dump him and get a nickle backup for Morgan just in case he ever gets hurt, which will only be for a maximum of 3 games.
With Yankee 56 in your division, you will need a left-handed power hitter. You don't want to build your team around yopur opponants, but you do need some offense that is "portable" players whose game translates anywhere. Build your team to take advantage of your park, but you do not want to be totally mismatched on the road in other words.
Dodger 77 is a neutral park not extreme hitter or pitcher, and depending on what other parks there are in your league, you may have too many bp homeruns in your rotation. Hunter will cause you a lot of pain especially. If you do the upgrades I suggest in left and the infield corner, look for power, I don't think that you have enough, and see about getting some starting pitching with fewer bp homers on their cards.
Good hunting.