REPOST OF RULES:
[b:21bc46758e]Give & Take Theme League General Rules: [/b:21bc46758e]
1. 12 Round Serpentine Draft done on the boards.
2. 1 Additional Round called the Give & Take or the Screw Your Neighbor Round (discussed in detail below)
3. Advanced League/DH/Weighted Waivers/$80M/Progressive Drops
4. Pick a state with a Pick 3 Lotto. This will determine draft order.
5. Draft starts after filling league, but no clock until Monday 27th.
6. 3 hour T.L. for each pick beginning in Round II (9am-midnight EDT) On weekends clock will expand to 6 hours.
7. Divisions are 1/4/7/10 in East and so on.
8. Remaining 13 players are Autodrafted.
[b:21bc46758e]Theme/Draft Rules: [/b:21bc46758e]
1) Each Owner picks 1 Hitter AND 1 Pitcher in the first two rounds. Obviously if you take a hitter in Round 1, you would take a Pitcher in Round 2.
2) Each Owner owns the rights to the team from which his first pick is made for the first TWO rounds of the draft. For example: Santana is picked first. No succeeding Owner may take a Met player until after the first TWO rounds are completed. At the onset of Round 3 all players are fair game.
3) Your Stadium must be from the home park of one of your first two picks. If (this is important) you do not pick your stadium with your first pick, you MUST use the stadium from the team of your second pick. For example: Owner 1 with the Santana pick doesn't declare Shea Stadium as his park. He cannot pick Shea in Round 2. The only exception would be if he chose another Met player in Round 2. Then his park would obviously be Shea Stadium.
4) As previously stated, ALL players are eligible to be drafted AFTER Round II.
5) There will be ONE additional Round after the 12 Round Live Draft called the Give & Take or the Screw Your Neighbor Round (both are acceptable )
Pick 3 Lotto will be done again on a night TBD just before the completion of Round XII. This G&T (or Screw Your Neighbor) Round is a completely new order from the original draft.
6) No trading of players picked during either the first two rounds or the Screw Your Neighbor round.
7) No trading draft spots after the draft has begun.
8) First Two players picked cannot be dropped at anytime, nor can they be traded.
[color=red:21bc46758e]Screw Your Neighbor Round Rules:[/color:21bc46758e]
* Each owner gets to pick ANY player drafted by another Owner that was picked after Round II. Once an owner loses a player, he cannot lose any more players. Therefore each owner loses a player, AND gains a player.
* The player(s) picked in the Screw Your Neighbor round [b:21bc46758e]CAN NOT [/b:21bc46758e]be re-stolen during this round.