by coyote303 » Thu Sep 03, 2009 12:29 am
I think SOM is really missing an opportunity to add realism and strategy to the game by combining how much a pitcher pitches and their fatigue system.
For example, if you want to start a * pitcher on 3-day rest, he starts at F6. Maybe it's worth it anyway, but it would sure give a manager a reason to go with a more realistic 5-man rotation. The computer could even factor in multiple starts with 3-day rest and reduce his fatigue rating even further.
Also have fatigue a factor for relievers based on innings pitched and days pitched in a row. Such a system would be too cumbersome for the board game, but it would be a natural for the computer version. You would get a fatigue rating of each of your pitchers before each game based on their recent usage. (I'm talking about face-to-face, not TSN.)
You super pitchers might need to have some extra @ chances added to really make the system work since some are still so good even fatigued.