Rant

Rant

Postby rossarino » Wed Mar 17, 2010 11:38 am

One of my '99 teams has a record of 78-75 and will miss the playoffs. The expected won/loss is 84-69 even though nearly every player has made more errors than in real life. If a guy was an e8 he made 12. e13 he made 17. e16 he made 22 etc. I have all 1's and 2's in my infield and a catcher with a -3 arm and yet the third fewest dp's in the league. My catchers sb% is .768. Another team in my division has a catcher with a +2 arm and his sb% is .770? This team also has twice the dp's as mine with the same infielder ratings. The team with the best record in this league spent $16 million on 2 players with less than 500 ab's. Between them they have 100 hr's and 282 rbi's and don't seem to have missed an ab? I mean where is the realism?
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Postby Palmtana » Wed Mar 17, 2010 12:07 pm

For realism you can go here:

http://mlb.mlb.com/index.jsp


How many DP chances on your pitcher cards compared to your opponents?

As far as SB's, how do your pitcher's hold ratings compare to your opponents?
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Postby Rant » Wed Mar 17, 2010 12:27 pm

You rang?
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Postby RICHARDMILTER » Wed Mar 17, 2010 3:07 pm

Luck and staying healthy are part of the realism. Even in real life (maybe even especially in real life) the best team on paper does not always win.

But winners do not quit because life is not fair. They get better and beat them next time. Good luck with that.
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Postby AeroDave10 » Wed Mar 17, 2010 3:17 pm

Palmtana nailed both points.

Automatic DPs on the pitchers' cards really help, plus you might be facing teams that just don't have as many guys with DPs on their hitters' cards.

For SBs, how many total SBs have you allowed? If you've allowed 75%, but it's 30/40, and another guy has allowed 75%, but it's 75/100, I think your catcher is doing just fine.

I think SOM and the engine that runs this online game do a pretty darn good job of coming close to reproducing a player's season stats, but it's not perfect. Remember that you are playing a game, not trying to identically re-create history. If you were, what fun would that be anyways?

Baseball is a zero-sum game. When someone wins, that inevitably means someone else is losing. For every championship that you win, 11 other guys didn't.
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Postby apolivka » Wed Mar 17, 2010 6:22 pm

Post a link to the team. Maybe there is something you, or the rest of the board, can learn from your team. You can often learn more from losing than from winning.
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Postby artie4121 » Thu Mar 18, 2010 10:26 am

Dave, rmilter and Palmtana said it right.

I will add that just as in "real" baseball, guys have "career years," or outlandish streaks/slumps, and play over their heads, etc.

Teams the same thing: Last year, the NY Mets had a TERRIBLE year BUT lead the NL in team batting average and stolen bases. . . :?: :shock: The 1969 Mets won it all . . . and had next to last OPS in the NL.

I love the randomness of probability.
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Postby coyote303 » Thu Mar 18, 2010 12:30 pm

Let's assume you find a perfect game engine that is 100 percent realistic. Guess what? You will still find teams that have an expected W/L of 84-69 but only win 78 games--and vice versa. That's normal variance. Same with the errors. Sounds like you had bad luck with errors this season, but the same thing could happen in the perfect-game-engine game. I'm not saying SOM is perfect--far from it. But it is very good. Do this: Flip a coin 20 times. There is a perfect game engine and you should expect to get heads 10 times. But most of the time you will get more or less. That's just reality.

Double plays are influenced by gb-A's found on pitchers' cards as mentioned above. However, they are also greatly influenced by how many base runners you allow. Poorer pitching teams with high WHIP will get more double plays because there will be so many more chances to obtain one. Many other factors also come into play including luck.

A good arm rating (catcher or outfield) will reduce the number of attempts made on that arm, but the percentage of success won't vary as much as you would think. That's because the game engine, adjusting for a manager's aggressiveness, will attempt to steal or try for the extra base at a certain threshold.

As far as expensive little-used-in-real-life players being overused, that is simply part of the online experience. I can't disagree with you on this point about being realistic, but if you want to be successful here, you better ignore real life usage and just worry about the card.
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Postby rossarino » Fri Mar 19, 2010 10:32 am

You've all made good points. Can someone tell me how to post the link to the team?
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Postby coyote303 » Fri Mar 19, 2010 1:29 pm

[quote:5186976aa8="sonofelch"]You've all made good points. Can someone tell me how to post the link to the team?[/quote:5186976aa8]

League --> Statistics --> Team --> Click on your team --> cut and paste the URL
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