by YountFan » Tue Jul 27, 2010 5:42 am
There are four things that interact when you set proxies.
1. Round
Set this to a number not equal to 1 to have the proxy execute in a specific round. ZERO means any round. I normally leave this zero.
2. Group
A grouping number allow you to group players together. The groups are processed in numerical order. Typically groups are used for positions, like a SS group, but you can make a leadoff hitter group, etc.
3. Group Order
This is the order within the group (#2 above) to pick. I like to number by 10 so I can slide people in between. Note penn only support order between 0 and 99.
4. Delete if group picked flag
This tells penn to delete the group (#2 above) if YOU pick someone from the group. Set this to Yes most of the time so you don't pick 3 SS.
Example
Code:
Round Group Order Delete Player
0 1 10 Y O Smith
0 1 20 Y UL Washington
0 1 25 Y I DeJesus
0 2 10 N B Horner
0 2 20 N D Kingman
0 2 30 Y R Kittle
In this example when it is your turn to pick penn will look at group 0 and pick the player with the lowest order that is left. Let's say Ozzie has been picked, so you get Washington. And because the delete flag is Y DeJesus is removed. Your proxies are now
Code:
Round Group Order Delete Player
0 2 10 N B Horner
0 2 20 N D Kingman
0 2 30 Y R Kittle
At your next pick group 2 is left and lets assumes Horner, Kingman amd Kittle are all available. Penn will then pick Horner and remove Kittle because the delete flag is Y. Your proxies are now
Code:
Round Group Order Delete Player
0 2 20 N D Kingman
Kingman will be your next pick if he is available.
Tips
If you want to re-order yout proxies you do not need to remove the player from the list and re-added them. You can just enter the player id and the new setting and penn will move the player on the proxy list.
If you order your groups by 2's or 5's you can slide groups in between. Also penn support group ZERO so you can slide in a group at the top.