Combine 70's, 80's & 90's Mystery cards

Our Mystery Card games - The '70s Game, Back to the '80s, Back to the '90s

Combine 70's, 80's & 90's Mystery cards

Postby TRW » Tue Aug 31, 2010 8:00 pm

Just a suggestion - Why not just combine all the mystery cards games for all 3 decades into 1 mystery card game on the main site?
TRW
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby LMBombers » Tue Aug 31, 2010 8:08 pm

I would not be for that idea at all. Way too big of a player pool.
LMBombers
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby scorehouse » Tue Aug 31, 2010 9:05 pm

do it! just do it!
scorehouse
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby voovits » Tue Aug 31, 2010 9:56 pm

I agree with Bombers. Though the idea sounds nice, the deep player pool will pretty much guarantee everyone a team of all-stars.

What would be a neat idea would be to take a selection of players from all 3 decades to make a combined player pool.
voovits
 
Posts: 54
Joined: Tue Jul 03, 2012 2:34 pm

Postby TRW » Tue Aug 31, 2010 10:31 pm

That's why you have different cap games.

If you don't want to play in a league where every team has superstars, you stick with a lower cap game.

However, there are some of us who prefer playing the higher cap & live draft games. The smaller pool doesn't accomodate this type of play. (Not that it really even matters, since no one is even playing SOM any more. :roll: )

Plus, take into consideration this is a mystery game. You are not guaranteed that every player you draft will have a superstar season.
TRW
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby Hakmusic » Tue Aug 31, 2010 10:48 pm

I don't like big player sets because if one guy doesn't work out, you can flip for essentially an identical player who may work out. Or if you don't get your guy in the draft, get an identical guy. Smaller sets make you adapt and make managerial decisions. that, for me, is the fun.

I stopped playing ATG between 3 and 4 when the number of players exploded. For me, the individual players didn't mean as much because others were so similar and so many were available.
Hakmusic
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby voovits » Wed Sep 01, 2010 12:24 am

[quote:0d58137f9c="Hakmusic"]I don't like big player sets because if one guy doesn't work out, you can flip for essentially an identical player who may work out. Or if you don't get your guy in the draft, get an identical guy. Smaller sets make you adapt and make managerial decisions. that, for me, is the fun.

I stopped playing ATG between 3 and 4 when the number of players exploded. For me, the individual players didn't mean as much because others were so similar and so many were available.[/quote:0d58137f9c]

This
voovits
 
Posts: 54
Joined: Tue Jul 03, 2012 2:34 pm

Postby ROBERTLATORRE » Wed Sep 01, 2010 9:39 am

[quote:284d326902="Hakmusic"]I don't like big player sets because if one guy doesn't work out, you can flip for essentially an identical player who may work out. Or if you don't get your guy in the draft, get an identical guy. Smaller sets make you adapt and make managerial decisions. that, for me, is the fun.

I stopped playing ATG between 3 and 4 when the number of players exploded. For me, the individual players didn't mean as much because others were so similar and so many were available.[/quote:284d326902]

With you 100% on this!
ROBERTLATORRE
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm

Postby Outta Leftfield » Thu Sep 02, 2010 5:13 pm

[quote:7a4d32881a="latorrer"][quote:7a4d32881a="Hakmusic"]I don't like big player sets because if one guy doesn't work out, you can flip for essentially an identical player who may work out. Or if you don't get your guy in the draft, get an identical guy. Smaller sets make you adapt and make managerial decisions. that, for me, is the fun.

I stopped playing ATG between 3 and 4 when the number of players exploded. For me, the individual players didn't mean as much because others were so similar and so many were available.[/quote:7a4d32881a]

With you 100% on this![/quote:7a4d32881a]

I kinda like the huge player set in ATG5 but wouldn't want the Mystery Card games to go that route. Too big a set means it's no big deal to drop a player before the 42 game limit, since he can be readily replaced with somebody potentially just as good. With only a 5% hit on the price, it would become a case of "When it doubt, drop" for any given superstar. Why not just swap out Yount for Jeter? But if (to cite a 70s & 80s player who is great in both games) it's a matter of keeping an underperforming George Brett or dropping down to some $4M guy who is the best remaining FA, now that's a big decision.
Outta Leftfield
 
Posts: 55
Joined: Tue Jul 03, 2012 2:34 pm


Return to Strat-O-Matic Baseball: '70s, '80s, '90s

Who is online

Users browsing this forum: No registered users and 38 guests

cron