by gbrookes » Thu Jan 12, 2012 2:37 pm
This is my understanding, based on playing the CD rom computer game and from chatting with veterans over the years.
The rule that is quoted IS the rule for the board game. HOWEVER, in the modern computer version, all pitchers - starters, relievers and closers - have a more complex system of endurance and tiring. Also, the effects are more complex than in the board game. The effects also get progressively more acute as a tired pitcher is left in - even after he reaches F0, the tiring effects continue to get worse.
The modern computer system is based on a targeted pitch count for each pitcher in each role (starting, relief or closing). I know this because I have seen (playing the CD Rom game) the target pitch count for an R1/C6 reliever INCREASE DURING THE GAME once the closer situation was reached.
C6 is the best endurance for a closer. C0 is worst - but a reliever without any C rating is actually even worse than C0 if they get caught appearing in closer role.
The tiring effects kick in - somewhat randomly - once the pitcher's tiring factor slips below F9. This tiring factor (below F9) may begin when his actual pitches exceed his target pitch count. Even here, there is some randomness. A starter or reliever (more often a starter) may begin to tire (F8 or lower) even before he reaches his target pitch count, if he is getting "knocked around" - giving up many hits, walks and especially home runs. However, I must stress that this appears quite random to me in actual game experience. Sometimes a pitcher will get knocked around and NOT tire - that is what I mean by randomness.
In my experience, with a good closer (C6), the "knocked around" effect rarely comes into play. if a C6 closer comes in to close out the 9th inning, in my experience he almost never "tires" in that role. He may lose the game by giving up bad hits and walks on die rolls as in the normal course of the game, but he will almost never tire - his endurance factor will remain at F9.
By contrast, a close with an F3 rating or lower MIGHT tire in a closing situation. Again, there is a randomness to this. He might get knocked around and tire, or he might not tire. Either way, he might get the save, or blow the save, based on his card and the die rolls.
If a pitcher is called into the game in a closer situation, but has no C rating, his tiring factor is set immediately to F4, and may decline further from there. In other words, he is immediately tired.
The effect of tiring is very complex. I honestly don't completely understand it, and I don't understand the precise mechanics of the effect or the odds of it occurring. I do know how it works in general terms. Basically, as the tiring factor slips ever downward from F8 to lower ratings, the die rolls get progressively worse for your pitcher. That's about all I can say with certainty. But if you watch the die rolls and game results on the game summaries (available only for the ATG, 2007-2010 sets), you will see what I mean, if you watch the results for a pitcher whose tiring drops down to F4 F2 and then F0, and then progressively worse even after that. You can't miss it.
What I normally do is:
-Have at least 1 pitcher with a C5 or C6 closer factor. I prefer C6.
-Make sure your bullpen has the "right" relievers to match up with your starters. If you have a few "5" endurance factors for starters, you will need a couple or a few R2 or R3 relievers. If your starters are 6 or 7 endurance factors, you can get away with more relievers who are R1.
-I like to have at least one OTHER reliever with a C rating - preferably C3 or better - so that that reliever can help out my main closer - or fill in the role if your main closer has gone too many games in a row.
-Playing the CD Rom game is a huge help, in terms of getting to know the "true" endurance for each starter or reliever. You will find this out by seeing what their target pitch count is. This information is not available any other way, I believe. However, I really do believe that these pitch counts ARE used in the online game. I know this sounds crazy, but I think this is true.
Anyone else want to join in on this question?