backup cheapie catcher

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Postby Mean Dean » Mon Mar 07, 2011 2:51 pm

Catcher range is very important.

It's not because of avoiding the BK/WP. In between the fact that many of those rolls turn out the same either way, and the fact that there often isn't anyone on base to begin with, that's not a big deal.

It's because of blocking the plate. On every play at the plate, there is a 10% chance that the outcome of the play will be determined by the catcher's range. If the catcher is a 1 range, the runner is going to be out 90% of the time on these plays. If he is a 4 range, the runner is only going to be out 30% of the time.

So, if we're comparing a 1 to a 4, there are going to be 6% [10% * (90% - 30%)] more situations where the 1 catcher's range is going to save you a run. That's pretty huge, because a defensive play doesn't usually make one full run's difference all by itself, but this one does.

Re: T rating: Part of its significance is tied to the arm rating. It's less important for a -5 arm to have a good T, because he's not going to be throwing as often to begin with...
Last edited by Mean Dean on Tue Mar 08, 2011 11:55 am, edited 1 time in total.
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Postby keyzick » Mon Mar 07, 2011 3:18 pm

[quote:f268229f3f="Risden"]I haven't really seen a back-up catcher used as a defensive sub (unless there are three catchers on the roster).

Am I wrong on that? Will HAL use a defensive sub at catcher with only 2 catchers on the squad?
[/quote:f268229f3f]

Absolutely...a strategy I always employ of my starting catcher isn't that strong. Subbing a better defensive cather late in a game can be crucial, for all the obvious reasons.

Don't need to have, nor should you ever carry, 3 catchers (waste of roster space and increased chance of injuries to your catchers anyway).
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Postby Risden » Mon Mar 07, 2011 3:45 pm

[quote:6f0faaadff="keyzick"] Absolutely...a strategy I always employ of my starting catcher isn't that strong. Subbing a better defensive cather late in a game can be crucial, for all the obvious reasons.

Don't need to have, nor should you ever carry, 3 catchers (waste of roster space and increased chance of injuries to your catchers anyway).[/quote:6f0faaadff]

Please clarify - when you say "absolutely". Are you saying that HAL WILL substitute a defensive catcher when there are only 2 catchers on the roster?

Thanks in advance.
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Postby chasenally » Mon Mar 07, 2011 7:48 pm

This is not the one I am looking for about range but this is the rules for catchers

From the rule book:


29.0 INDIVIDUAL BALKS, WILD PITCHES, PASSED BALLS

At the top of the Advanced side of their cards, each pitcher is rated individually for his balk (bk) and wild pitch (wp) frequency. And each catcher is rated for his passed ball (pb) frequency. Each is on a scale of 0-20, with 0 being the best, resulting in the fewest of these plays.

To use these ratings, follow these rules whenever there is at least one runner on base:

29.1 WHEN PITCHING TO BATTERS

When rolling the three 6-sided dice to get a result from the players' cards, or when using the Bunt or Hit and Run charts, roll a 20-sided die at the same time.

A. If the 20-sided die roll is 3-20, continue with the normal reading of the three dice (if you will need the 20-sided die again to resolve this play, you must re-roll it.).

B. If the 20-sided die roll is 1, a wild pitch may occur. Refer to the pitcher's wild-pitch rating and roll the 20-sided die again. If the number rolled is less than or equal to the wild-pitch rating, a wild pitch occurs and all baserunners advance one base.

C. If the 20-sided roll is 2, a balk or passed ball may occur. Roll the white 6-sided die first. If it comes up 1, 2, or 3, a balk may occur. If it comes up 4, 5, or 6, a passed ball may occur. In either case, roll the 20-sided die again and refer to the appropriate rating (the pitcher's balk rating or the catcher's passed ball rating). If the number rolled is less than or equal to the rating, then a balk or passed ball occurs and all baserunners advance one base.

D. If your initial roll of the 20-sided die yields a 1 or 2, but no wild pitch, balk or passed ball occurs, you must re-roll the three 6-sided dice (without the 20-sided die) to continue the play. If a wild pitch, balk or passed ball did occur, you must re-roll all four dice to continue (if the bases are now empty, only the three 6-sided dice are needed). In this fashion, more than one of these events can occur while a single batter is at the plate.

29.2 WHEN RUNNERS ATTEMPT TO STEAL

When rolling for a lead in the Supplementary Stealing System, also roll the 20-sided die along with the two 6-sided colored dice.

A. If the 20-sided die roll is 3-20, discard the 20-sided die and continue normally with the Supplementary Stealing System. (If a steal is attempted, you will need to roll the 20-sided die again.)

B. If the 20-sided die roll is 1, the runner attempting the lead may be picked off. Refer to the runner's second steal success rating (in parentheses) and roll the 20-sided die again. If the number rolled is less than or equal to the runner's rating, the runner dives back safely, but the runner has failed to achieve his good lead.

If the number rolled is higher than the runner's rating, the runner has been picked off (statistically, this does not count as a time caught stealing).

C. If the 20-sided die roll is 2, there is a possible balk. Refer to the pitcher's balk rating (at the top of the Advanced side of his card) and roll the 20-sided die again. If the number rolled is less than or equal to the balk rating, a balk has occurred !

and all baserunners advance one base. If the number rolled is higher than the balk rating, the runner dives back safely, but the runner has failed to achieve his good lead.

29.3 FIELDING CHART ADJUSTMENTS

The individual wild-pitch ratings also simulate the difficulty catchers have with some wild pitchers, such as knuckleballers. When using this system, the "P/P" and "P/F" readings from the Catcher X-Chart Range Section of the Super Advanced Fielding Chart are handled differently.

These readings indicate that a possible passed ball occurs, with runner(s) on base and if no error occurs on the play.

If those conditions exist, refer to the pitcher's wild-pitch rating and roll the 20-sided die. If the rolled number is less than or equal to the pitcher's rating, then a passed ball occurs and all baserunners advance one base.

If the rolled number is higher than the pitcher's rating, no passed ball, and the batter pops out to the catcher.

This comes from ninersphan awhile back
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Postby chasenally » Mon Mar 07, 2011 8:39 pm

And this from voovits. I went back over 2 years and can't find that post on catcher range.

It's not very complicated.
The range comes into play in the instance of the catcher blocking the plate.

On a throw home, if the batters safe chance is 1-10, on a roll of a 10 or 11 (always the last number in the safe range and first number in the out range), the catcher makes an attempt to block the plate. Another 20 sided die is rolled.

Here's where the range comes in:
Range 1: 1-2 safe 3-20 out
Range 2: 1-6 safe 7-20 out
Range 3: 1-10 safe 11-20 out
Range 4: 1-14 safe 15-20 out
Range 5: 1-18 safe 19-20 out
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Postby Mean Dean » Tue Mar 08, 2011 11:54 am

Okay, so the 15% in my post should have been 10%. I edited it accordingly.
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Postby keyzick » Tue Mar 08, 2011 12:24 pm

[quote:78ed09b90d="Risden"][quote:78ed09b90d="keyzick"] Absolutely...a strategy I always employ of my starting catcher isn't that strong. Subbing a better defensive cather late in a game can be crucial, for all the obvious reasons.

Don't need to have, nor should you ever carry, 3 catchers (waste of roster space and increased chance of injuries to your catchers anyway).[/quote:78ed09b90d]

Please clarify - when you say "absolutely". Are you saying that HAL WILL substitute a defensive catcher when there are only 2 catchers on the roster?

Thanks in advance.[/quote:78ed09b90d]

Sorry...meant yes, Hal WILL sub a defensive catcher even if you have only 2
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