by voovits » Fri Apr 01, 2011 12:57 am
I know nothing about programming, so I don't know how simple this would be to implement, but I have a (seemingly) relatively simple way to go about salary cap drafting.
The minimum salary in the 200X games is .50, so basically you program it so the system does not let you draft any player that would not let you fill the remainder of your roster with .50 players.
Another way to word it would be anytime a pick would take your average salary available per person under .50.
For example, lets say you have 2 million in cap space and 2 picks left.
Any pick above 1.5 million would leave you with not enough cash for a .50 player, so all players above that salary would be grayed out and unavailable to be picked.
if you have 3 picks left and 3 million in cash, if you draft a 2.2 million player, that leaves an average of .40 that could be spent per player, to that pick is invalid. The computer will gray out all players above 2 million salary at that point in the draft for that manager.
Those were simple examples, but the computer could mathematically figure out who is undraftable salary wise regardless of the number of picks left. As long as the average salary you could spend stays above .50, then the pick is valid.
You could do the same just as easily with the mystery card games, just change the .50 to .75.
Is there anything fundamentally wrong with this idea that I have not thought of?