Newbie Draft Help Needed

Newbie Draft Help Needed

Postby mille1212 » Fri Aug 05, 2011 1:16 pm

Okay. I've played the free trial with the quickdraft (thank you) and I've purchased my first team. I went with the 90s (mystery)... I know call me crazy, but I only really know the players from the 80s and 90s.

At any rate, I am thinking it would be better to handle the autodraftdraft on my own versus letting the computer pick via the quickdraft. Am I wrong in this assumption, or does the 50/50 and normal selections in autodraft work fairly well enough?

Assuming that I would need to autodraft on my own, I've read through the threads and tips and I've decided on the following strategy based on what I've read (could be naive since this is my first autodraft):

1.Four strong *SP (7 mil each+)
2.One great closer (5 mil or so)
3.Two decent setups (2-3 mil each or so)
4.Rest RF cheap
5.Pitcher's ballpark
6.Good defense
7.Good overall OBP + a few sluggers


If I go with this strategy, I have several questions about the autodraft.

1.There aren't many 7 mil+ pitchers, and I am concerned that I won't get what I want. If the computer settles for less in terms of pitching due to availability, then will it spend more on the hitters that I've selected based on the four 7mil+ pitchers my cap-strategy is based on. Hope that makes sense.

2.If my strategy revolves around good pitching and a pitching ballpark, then how do I order my draft? Should I put the four *SP pitchers and one great closer I want in the 1-5 slots and let the rest of the draft fill out with whatever I can get? Or do you recommend a different draft ordering strategy based on my goals above? Any help would be appreciated.

3.I am totally confused by the autodraft, as I can't see what was picked before my selection is made like I would in a real live draft. If I fill out my autodraft with players for each postion in mind, does the computer make sure I have someone to fill each position since my original selections may or may not be there.

4.Is anyone actually happy with their autodraft when it;s completed. What % of players I select can I expect to actual have on my team? Is it common to switch players through the free agency pool before the start date of the league?

Any other recommendations before I start my first league would be appreciated? Thanks.
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Postby Mr Baseball World » Fri Aug 05, 2011 1:25 pm

Quick thoughts:

Better to do your own as opposed to the quick draft. A lot of reasons but primarily it will not tailor to your park.

I like to go with a 3 studs and a dud philosophy on SP's.

Autodraft will assign you the next highest priced player with the same primary position that noone has on their draft card. If you go for the top $$$$ CF with your first pick, you will get the first one with CF as primary position that noone drafted. So if someone else has the second most expensive ranked 25th on their card they get him rather than you.

Defensively I worry most about up the middle defense. Also like to have a strong arm in RF.

The mystery game adds another level of complication since you don't know which card you have. Best to let someone else help you there since I do not play those yet anyway.
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Postby durantjerry » Fri Aug 05, 2011 2:27 pm

1.Four strong *SP (7 mil each+)
2.One great closer (5 mil or so)
3.Two decent setups (2-3 mil each or so)
4.Rest RF cheap
5.Pitcher's ballpark
6.Good defense
7.Good overall OBP + a few sluggers


If you can manage to get all that for $80, please post your team so I will know what to do in the future. With that much spent on pitching it will be difficult to create an offense that will generate enough runs to win IMO. Generally speaking, if your SP's are strong in a pitching park you probably want to skimp a bit on the pen, as they shouldn't see enough innings to make the cost benefit work out in your favor.
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Postby mille1212 » Fri Aug 05, 2011 2:32 pm

Wow. I'm glad I asked, since I totally misunderstood the way autodraft works. I went back and reread the rules.

To me this makes it even more scary in a twelve player league. For instance, I would assume that the top 1-10 pitchers (and hitters for that matter) in the game would be selected by some team. This then becomes problematic if I put the number 1 pitcher (or hitter) as my number 1 pick. If I am the unlucky random person who doesn't get the player due to tie, then I would get the 11th best pitcher (or hitter) instead since the first 10 were selected by other team. Worrisome in the case of the top players as you know someone else will pick them first or second like you.

What happens if three people pick the best pitcher as their number 1 choice? One randomly gets the pick. Does one of the remaining two
randomly get the next highest avaible and the other get the next highest after that? Probably overthinking this, but the draft seems scary :shock:

Anyway thank you for responding... Any other suggestions anyone?

[quote:a338c5e56e="Mr. Baseball World"]Quick thoughts:

Better to do your own as opposed to the quick draft. A lot of reasons but primarily it will not tailor to your park.

I like to go with a 3 studs and a dud philosophy on SP's.

Autodraft will assign you the next highest priced player with the same primary position that noone has on their draft card. If you go for the top $$$$ CF with your first pick, you will get the first one with CF as primary position that noone drafted. So if someone else has the second most expensive ranked 25th on their card they get him rather than you.

Defensively I worry most about up the middle defense. Also like to have a strong arm in RF.

The mystery game adds another level of complication since you don't know which card you have. Best to let someone else help you there since I do not play those yet anyway.[/quote:a338c5e56e]
mille1212
 
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Postby mille1212 » Fri Aug 05, 2011 2:35 pm

Thanks for the tips. Being my first draft, I did say that my thinking may be naive... :)

[quote:d946569ca0="durantjerry"]1.Four strong *SP (7 mil each+)
2.One great closer (5 mil or so)
3.Two decent setups (2-3 mil each or so)
4.Rest RF cheap
5.Pitcher's ballpark
6.Good defense
7.Good overall OBP + a few sluggers


If you can manage to get all that for $80, please post your team so I will know what to do in the future. With that much spent on pitching it will be difficult to create an offense that will generate enough runs to win IMO. Generally speaking, if your SP's are strong in a pitching park you probably want to skimp a bit on the pen, as they shouldn't see enough innings to make the cost benefit work out in your favor.[/quote:d946569ca0]
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Postby Mr Baseball World » Fri Aug 05, 2011 4:11 pm

You have the downward progression correct.

The nice thing about the ATG leagues is the player pool is so deep that there are viable replacements available after the auto draft.

Not sure how deep the 90's pool is.

Some people will put more than one player at key positions on their autodraft card and then figure to swap out one of them(or the consolation prize) for another position.
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Postby hallerose » Fri Aug 05, 2011 6:15 pm

You need to also realize that the draft isn't everything in a mystery card game. Basically every player has at least 1 and often 2 or 3 years that aren't worth their salary so you will need to cut them. My typical final roster [24-25] in a mystery card game will be maybe 5-10 for my autodraft card, maybe 2-4 from players given me that I missed on autodraft, maybe 2-4 from waivers, maybe 2-5 from free agent pick ups after waivers, and probably 5-10 from free agent pick ups throughout the season. You obviously want to built as good a team as possible as early as possible in the process, but you also need to be figuring out which one of the five years you have for each player and whether there is something better available in the free agent pool.
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Postby mille1212 » Fri Aug 05, 2011 6:36 pm

Thank. That's exactly what I wanted to know. I've spent the better part of a day trying to refine my draft strategy and pick my players (I won't tell you how many hours). I think I've got it pretty much the way it's going to stay. I'll let here rip and see how it goes. Thanks again.

[quote:651956e3b6="hallerose"]You need to also realize that the draft isn't everything in a mystery card game. Basically every player has at least 1 and often 2 or 3 years that aren't worth their salary so you will need to cut them. My typical final roster [24-25] in a mystery card game will be maybe 5-10 for my autodraft card, maybe 2-4 from players given me that I missed on autodraft, maybe 2-4 from waivers, maybe 2-5 from free agent pick ups after waivers, and probably 5-10 from free agent pick ups throughout the season. You obviously want to built as good a team as possible as early as possible in the process, but you also need to be figuring out which one of the five years you have for each player and whether there is something better available in the free agent pool.[/quote:651956e3b6]
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Joined: Tue Jul 03, 2012 2:34 pm

Postby fredpaii » Fri Aug 05, 2011 10:44 pm

[quote:ff21e31211="mille1212"]Thank. That's exactly what I wanted to know. I've spent the better part of a day trying to refine my draft strategy and pick my players (I won't tell you how many hours). I think I've got it pretty much the way it's going to stay. I'll let here rip and see how it goes. Thanks again.

[quote:ff21e31211="hallerose"]You need to also realize that the draft isn't everything in a mystery card game. Basically every player has at least 1 and often 2 or 3 years that aren't worth their salary so you will need to cut them. My typical final roster [24-25] in a mystery card game will be maybe 5-10 for my autodraft card, maybe 2-4 from players given me that I missed on autodraft, maybe 2-4 from waivers, maybe 2-5 from free agent pick ups after waivers, and probably 5-10 from free agent pick ups throughout the season. You obviously want to built as good a team as possible as early as possible in the process, but you also need to be figuring out which one of the five years you have for each player and whether there is something better available in the free agent pool.[/quote:ff21e31211][/quote:ff21e31211]

I'm glad you joined up. Did a current SOM (Strat-O-Matic) player refer you or did you discover SOM on your own?

Glad you're here!
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Postby mille1212 » Fri Aug 05, 2011 11:34 pm

It's funny you should ask. I had my nephew over and I pulled out and played a game from 1979 with him that I had as a kid. While researching the rules, I found this site. Thanks for the welcome.

[quote:8b2c92a8fa]

I'm glad you joined up. Did a current SOM (Strat-O-Matic) player refer you or did you discover SOM on your own?

Glad you're here![/quote:8b2c92a8fa]
mille1212
 
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