Minimum/maximum performances possible

Minimum/maximum performances possible

Postby Valen » Tue Oct 11, 2011 11:10 am

For fun I created a 2010 player card. It is a pitcher I called Johnny Slider. So named because his slider is so good it unduces a gb(3b)A on every roll for his card. Results of a replay using 2010 American league with him pitching for the Seattle Mariners to provide advantage of a pitcher's park.

Results:
261 IP, 50 BB and 12 HRs. This is not against allstars. It was against regular 2010 AL lineups. This is the best pitching performance the game model is capable of reproducing. No matter how good a pitcher's control is or how good at keeping the ball in the park he will give up minimum numbers similar to these.

With this built-in bias towards offense is it any wonder historic pitching performances are never approached?
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Postby mykeedee » Tue Oct 11, 2011 12:46 pm

One replay ain't enough of a sample size to say it's the best the game could reproduce. But wow, 12 homers off of a perfect card, amazing!!!!
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Postby voovits » Tue Oct 11, 2011 1:31 pm

Just for kicks, I did the same thing, but named him "Johnny Strikeout" and placed him on the 2004 Mets.

(Note: I don't know what Valen did, but I did not account for the X-chart. I had literally every result as a strikeout, no x-results)

After a complete seasons, here's his complete stat line:

Starts: 32
W/L: 29-1
ERA: 0.57
IP: 284.2
H: 140
R: 19
ER: 18
HR: 6
BB: 5
KO: 602

On the strength of his 29-1 record, the Mets ended up tied for first with Atlanta at 96-66.
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Postby PotKettleBlack » Tue Oct 11, 2011 1:36 pm

Yeah. 602Ks does not replicate exceptional pitching performance at all.

Not 5 BB.

Johnny K... he's the man.
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Postby nevdully's » Tue Oct 11, 2011 1:53 pm

Yes but if that loss came late it coulda been the very beginning of normalization.








:wink:
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Postby voovits » Tue Oct 11, 2011 1:56 pm

OK, to be fair, I did have the "normalization" options enabled in the first playthrough, so I decided to do another one, while removing any trace of possible normalization from the options.

Here's the second playthrough:

Starts: 33
W/L: 25-1
ERA: 1.24
IP: 284.0
H: 130
R: 39
ER: 39
HR: 23
BB: 44
KO: 576

I know it's only 1 season, but that looks pretty significant to me.
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Postby nevdully's » Tue Oct 11, 2011 1:58 pm

Yes but if that loss came late....
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Postby voovits » Tue Oct 11, 2011 2:06 pm

lol

Actually, the loss in the first season came pretty early, so maybe the rest of the wins was the normalization kicking in.

Interestingly, out of the 2 seasons, only 1 no-hitter and no perfect games were thrown, and the no-hitter was in the season that had normalization options turned off.
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Postby Valen » Tue Oct 11, 2011 2:07 pm

One not enough?

Additional replays:

IP HR
1ST 261 12
256 18
253 9
258 20
258 16
AVG 258 15

That should be enough to show the results are not just a one season sim anomoly. But rather that no matter how good the pitcher is in real life there is a limit to how good the pitcher can be in strat.

The power N/W keeps weak hitters from getting HRs off pitcher cards but there is nothing to help out pitchers. The computer version does have pitcher clutch feature to help great pitchers a little but alas we do not have that as an option.
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Postby JOSEPHKENDALL » Tue Oct 11, 2011 2:07 pm

Voovits:

Why not post a screenshot of the options you had turned on/off? It would be best if the ones that TSN SOM uses were checked.

http://somonline.wikia.com/wiki/Comparisons_to_CD-ROM_Game
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