Floundering

Postby dalekeener » Tue Nov 08, 2011 12:20 pm

[quote:3156f34d66="AeroDave10"][img:3156f34d66]http://upload.wikimedia.org/wikipedia/commons/thumb/1/10/2_By_4_Clue_Stick.jpg/220px-2_By_4_Clue_Stick.jpg[/img:3156f34d66]


Batter Up!!![/quote:3156f34d66]


Thank you, can I have another
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Postby The Biomechanical Man » Tue Nov 08, 2011 3:40 pm

I'm glad our advice is making sense. I guess a good analogy to the drop-drop-drop method in Strat (with the 5% to 20% cost) is the gambler or casino player who loses money, then decides to bet more to make up for it, then loses more, then bets more, then... has to sell his house and car.
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Postby visick » Tue Nov 08, 2011 3:43 pm

Dale...

In the future, mold your team to your park. You are going to play 81 games there. So win most of them @ home and then if you can play .500 ball on the road, your teams will be OK.

When building your team for your park, take notice of the inter-divisonal teams. How many LHSP's/RHSP's do they have? If there are are 5+ LHSP's in my division, I want 2-3 lefty killers on my team. If there are alot of RHSP's in the division, I don't want a team full of RH batters.

I can go on forever, but what the vets say about trading is 100% right. Ask for a trade OUTSIDE your division 1st. If nobody bites, a move or 2 here and there isn't going to kill you. ie. You are seeing more LH's, get another lefty killer in your lineup and visa versa. Any more than 1 or 2 moves and you're asking for trouble and a long season.

visick
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Postby pip_the_midget » Tue Nov 08, 2011 6:17 pm

It helps me to purchase the ratings spreadsheets every season...that way it's truly a matter of comparing hard, reliable data when looking at players. If a guy has 50 on-base chances on each side but has a .280 OBP, I know it's very likely that he'll eventually climb back up to the norm. Take the emotion out of it...it's a math game. I leave 99% of my teams untouched once the season starts.
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Postby dianno » Fri Nov 11, 2011 9:00 am

[quote:4b78044ed3="The Biomechanical Man"]I'm glad our advice is making sense. I guess a good analogy to the drop-drop-drop method in Strat (with the 5% to 20% cost) is the gambler or casino player who loses money, then decides to bet more to make up for it, then loses more, then bets more, then... has to sell his house and car.[/quote:4b78044ed3]

That is a good analogy. While I'm fairly new to the online SOM game, I've realized quickly in some leagues that if you hold true to your Game 1 roster, your team gets better as the law of averages kicks in, but that is also enhanced by other teams getting worse as they repeatedly drop and add, reducing the value of their team. By the end of a season, you can have an $80m team competing against $50m teams.
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Postby J-Pav » Fri Nov 11, 2011 10:39 am

[b:d3c2583681][size=18:d3c2583681]10 League Sample[/size:d3c2583681][/b:d3c2583681]

[u:d3c2583681]Best Record[/u:d3c2583681] (Drops) vs [u:d3c2583681]Worst Record[/u:d3c2583681] (Drops)

1. 90-72 (0) vs 71-91 (5)
2. 98-64 (0) vs 65-97 (4)
3. 93-69 (0) vs 62-100 (24)
4. 90-72 (1) vs 71-91 (40)
5. 94-68 (0) vs 71-91 (29)
6. 99-63 (0) vs 68-94 (24)
7. 91-71 (1) vs 58-104 (26)
8. 98-64 (0) vs 54-108 (12)
9. 98-64 (0) vs 69-93 (2)
10. 100-62 (0) vs 72-90 (21)

[size=24:d3c2583681]Coincidence, maybe??[/size:d3c2583681]

:wink:
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Postby dalekeener » Sun Nov 13, 2011 2:27 pm

[quote:f0070ed486="J-Pav"][b:f0070ed486][size=18:f0070ed486]10 League Sample[/size:f0070ed486][/b:f0070ed486]

[u:f0070ed486]Best Record[/u:f0070ed486] (Drops) vs [u:f0070ed486]Worst Record[/u:f0070ed486] (Drops)

1. 90-72 (0) vs 71-91 (5)
2. 98-64 (0) vs 65-97 (4)
3. 93-69 (0) vs 62-100 (24)
4. 90-72 (1) vs 71-91 (40)
5. 94-68 (0) vs 71-91 (29)
6. 99-63 (0) vs 68-94 (24)
7. 91-71 (1) vs 58-104 (26)
8. 98-64 (0) vs 54-108 (12)
9. 98-64 (0) vs 69-93 (2)
10. 100-62 (0) vs 72-90 (21)

[size=24:f0070ed486]Coincidence, maybe??[/size:f0070ed486]


:wink:[/quote:f0070ed486]

Wow!!!
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Just a small suggestion...

Postby ROBERTVOZZA » Thu Nov 17, 2011 1:03 am

Try to get into a league with as many Veteran players as possible. The higher their ratings, the better. Try to emulate their success. Observe theirs, as well as the best teams in the leagues you have played in. Try to figure out WHY they were successful 1. At home 2. Vs their Division 3. Vs the rest of the league. 4. What teams gave them problems. 5. What teams did they dominate? and why? Then do the same with your team at home, vs your Div., etc.

There are so many variables in this game and that is why it is so great. I think most players would agree that learning from trial and error is what makes this so interesting. Have you given Tough, one sided power parks a shot? For example - In this years set - Miller with low singles and below avg RH power numbers vs high 1-16 LH power numbers.

This kind of park demands LH power with numerous * HRs on hitters cards. For pitchers, you'd want to have 1-2 tough LH SP's with a tough LH Reverse to keep the RHH honest as well as at least 1 good RH Reverse with low or no * HR's vs the leftside. Then you can carry a cheap tough RH vs the rightside.

Or you can reverse the process to a RH slanted HR Park. It's at least a start. :wink: Robert
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Postby dalekeener » Thu Nov 17, 2011 7:16 pm

I was thinking of trying these type of parks.
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