I'm really interested in starting some kind of keeper league. This thread is to gauge interest. If we get 12 interested players, maybe we can get something put together as far as how it would work.
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ATG6 Keeper League Format:
1. $100mil DH 5/10/20 – Alternate DH/no DH.
2. Player Pool – NeL players ALWAYS eligible*
- Players divided into 10 groups based on card year. Last digit determines group
- We will use 5 of the available groups each season (half of the player pool)
- We will use a randomizer to determine what 5 groups are used to draft the first season.
- Each season we will randomly drop 2 groups and pick up 2 groups. This way we will essentially always be using about half of the player pool giving everyone a decent chance to field the team that they want.
3. The first season will be a 16 round DD or thread draft. The 6th round will be for unique parks. This will give everyone a chance to draft a rotation, a couple relievers, and a starting lineup without relying on the autodraft.
4. If a player has an eligible card, then ALL of that player’s cards are eligible. It seems easier this way than to have to worry about using the card year.
5. A manager can use a park for 3 seasons before he has to change. This is so other managers can have a chance at a park if they want it.
6. Offseason Keepers – We will do a protect 3 players, steal 1 player, protect 4 more players structure. This gives everyone a chance to keep most of their team intact.
- After the protection rounds are complete, we will randomly drop 2 cards years and add 2 card years.**
- Well will autodraft to fill out rosters. If everyone places their 8 protected players in the LAST 8 SLOTS on the autodraft card, then everyone gets a fair chance at the free agents.
- You get to use your keepers no matter what card year they have.
- You can keep a player for 3 seasons before they must be returned to the free agent pool. This includes traded players.
7. The steal round order will go from worst record to best record with tie-breakers being head to head and then run differential if necessary. You can only have 1 player stolen from your team each season.
8. The first season divisions will be randomed. After that, the 4 playoff teams will be in the East, the 4 (of 8 remaining) teams with the best record in the Central. The 4 worst records in the West. Head to head, then run differential tiebreakers.
9. Let’s try a 10 season commitment, to be extended if it’s working out and everyone wants to keep going.
*There are only 64 NeL player. They are fun to play with, and it will be easier just keeping them available.
**We can also run the randomizer prior to each new draft if that is preferable. I thought it would be better to designate keepers without that knowledge.
It’s pretty simple and straightforward. About half of the players will be available with some variation each season but a lot of continuity. The player pool should be pretty easy to sort through using card year. Keep 7 players and steal 1 each season in a pretty easy format that shouldn’t take long.
I tried to keep this simple and easy and stick to the concept of team building and maintenance, while still giving everyone a chance at most players.
Thoughts on this?
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When I decided on the "5 year at a time" format I was trying to keep things as simple as possible because it seemed like people were dropping out due to perceived complexity.
I think, since it won't change how the league is run, and the number of groups being played per season won't have any effect on how " complex" the league is, we should wait until we have 12 managers. Then we can vote on whether we want to use 3, 4, or 5 groups per season.
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