by springer0432 » Wed Feb 01, 2012 4:05 pm
When the topic of baserunning aggression settings comes up, we almost always see the common assertion that you go aggressive against soft arms and conservative against live arms. Same thing goes for steal settings, except it's the opponent's catcher/pitcher instead of OF.
Personally, I like to set my baserunning risk tolerance level based on my home park and roster structure and don't change it based on my opponent's arms.
The aggressiveness level will determine at what net effect (speed +- arm) HAL will attempt to advance your baserunner. You don't have to change to a more aggressive level to advance more runners against a noodle armed OF. The + arms will raise the net baserunning effect number and more of your baserunners will rise to the effect needed to attempt to advance within your setting. And that is without getting thrown out a higher % of times to kill your rally.
Let's say the "conservative" setting means HAL will try to advance your runner if he has at least a 75% chance of being safe (a baserunnner and OF combining for a net speed effect of 15). Your baserunners who have a speed of 1-14 will advance more when you play + arm OF who raise the effect to 15 or higher. More advancement without changing your setting.
When you play a team with a weak OF, if you change to "aggressive", which let's say means HAL will advance your runner if you have a 65% chance of being safe.....you will have more runners advance but, you will also have a lot more thrown out because now Hal is advancing that 1-11 catcher of yours who is now a net effect 1-13 runner because of the +2 arm in CF. IMO, if you change your level of aggression you are not necessarily adapting to an opponents weakness (that advantage occurs w/o changing)..you are only changing your risk tolerance. Also, the percentages above are for arguments sake only. I have no solid intel on HAL's preferred vector for waving em around.