by TRW » Mon Feb 20, 2012 9:11 pm
[quote:cba7aec872="nevdully's"][quote:cba7aec872]I agree limiting the roster to 25, would also prevent hoarding at 200m and the Live Draft.
With all the new players released, you can easily spend $200m on 28 players these days.[/quote:cba7aec872]
Somehow these two statements seem contradicting to me. :?[/quote:cba7aec872]
Sorry if my post was unclear.
I think the 2nd part is factual - in a $200m league, you can reach the cap these days with 28 or fewer players considering all the new players added. I am in a couple of 200m leagues and every team is just under 200m.
I agree that the 1st part may be a little dis-jointed and not fully explained.
It is not factual, just my opinion. It was based on the original suggestion that rosters be limited to 25 players.
I agree with you that it is a non-issue at lower caps.
IMO, there is a practice of hoarding in the big cap games, especially 200m. (Sometimes it is just part of strategy-wheter it be for platoon reasons or keeping certain players away from your opponent by keeping a unused player on your bench who could be a starter on another team. It's perfectly "legal" under game rules.
I know someone will say the player pool is so big, you can't hoard players. For those of us who play 200m & Live Draft, we all know that the entire player pool is not used for these games. Certain players are targeted because the fit your startegy or stadium you choose to play in.
The opinion I stated was that by limiting active rosters to 25, it might prevent this somewhat. (Then again, I'm sure there will be many who prefer the current system. )
I am not in favor of limiting your entire roster to 25 players. My suggestion would be for a 25 starting player roster. And then you would have a 5 player non-active roster (sort of like the minor leagues). The bench would also have a cap. So, maybe for the 200m cap game, the non-active 5 man roster would be 25m. You would not incur any charges to your cap to switch players between active & non-active, but your team would have to remain below both caps.
Lower cap games would also have the same set-up, but the non-active cap would be lower & in proportion to that particular cap. (But, as stated before, it would be a non-issue for all other caps because you mainly only carry starters and $1 baench players.
Just an idea. :idea: