Is there a formula for determinining how the base running strategy settings work?
I've been routinely having fairly fast players (1-14 running speed; 1-16 with 2 outs) not trying to score from second on a single with two outs in close games. (These are not situtations where there's been a "Single *" roll either.) Generally, I've been putting the settings on regular or aggressive base running. It's getting frustrating watching a reasonably fast guy get held up at third with two outs when he represents the the tying or go ahead run, especially when your offense is in a drought. What ever happended to running on anything when there are two outs?
I am apprehensive to put the setting on aggressive because I'm pretty sure I'll just run myself out of innings. It doesn't seem that, with respect to base running decisions, HAL makes adjustments depending on inning and score of the game?
Any suggetions would be appreciated.