SB Rules or Explanation

Postby Valen » Thu May 10, 2012 2:25 pm

The cdrom game allows for very complex specifications on when to use a relief pitcher such as score, outs, batter type among other things. Plus for each of these factors you can list 50 combinations that would theoretically cause HAL to bring in that reliever. Utilizing it would result in a rather complex screen that I think would be confusing for most and in my opinion would require 8 or 9 man bullpens like exist in real life. And you can easily spend much more time setting up a super hal bullpen than you do with all other functions of building a team.

Plus I suspect most would use the interface to make sure 2 or 3 nickel relievers are never used forcing a single reliever to get 400 or even 500+ innings. I could see someone with a Babe Adams type having a 5 man pitching staff where only those 5 were ever used.

I suspect between how it could be used to twist the game by some combined with the complexity for those who want to use it in a legitimate way would chase off a very large portion of the community.
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Postby Salty » Thu May 10, 2012 2:38 pm

Sounds like BP V 3 may be on the CDROM already?

Does the CD-Rom also detail any other factors that affect play?
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Postby childsmwc » Fri May 11, 2012 12:59 am

At one time HAL was holding under either of the two following conditions:

1) * basestealer
2) 65% chance or better steal attempt

The hold on #2, was regardless of the players chance to actually get a good lead. I learned this the hard way one night when reviewing the box scores and my 1 rated SS, allowed a base hit on an X chance. At the time it was Ted Klusewski on first with a 65% steal chance but only like a 3% chance to get a lead.

For those that don't know, when a runner is being held the players responsible for the hold have their fielding rating reduced by one on X chance results.

The fact that HAL hold most everyone devalues the benefits of the asterick base runners.
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Postby Valen » Fri May 11, 2012 7:40 am

When watching a real life game how often do you see a player not being held? The purpose of holding a runner goes beyond just preventing them from stealing. Most of the time real teams hold runners to increase chances of a double play.

For example Mike Napoli gets a single. There is no chance he will attempt a steal of second. Teams will still hold him at first because if they do not the additional lead he will get could prevent them from getting him out at second on a ground ball or if they do get him the chances of him being able to get to second in time to disrupt the throw are greatly enhanced.

I doubt the cdrom programmer did a study of what percentage of strat managers held runners when playing the board game. More likely he targeted this real life managerial tendency.

We sometimes forget that strat's goal is to be a baseball simulation, not just a dice game.
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Postby coyote303 » Fri May 11, 2012 9:17 am

Let's assume Henderson gets the lead three times during the game and steals with an 80 percent chance of success each time.

3 bases stolen = 51.2%
2 bases stolen = 38.4%
1 base stolen =[b:8a8799c55a] 9.6%[/b:8a8799c55a]
0 bases stolen = 0.8%
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