I am starting a new thread from a message I posted on "Skill and Chance"(see end of page 4). The basis of my inquiry is this. It seems that some experienced managers have noticed that because player pricing equity has gotten better, and many of the best strategies are all known by the experienced managers (or the newbies that read this forum). That everything is so equal, that while skill still plays a part in results, that chance may play even a larger part. This is not ideal for managers who love strategy.
So my question is this, assuming these conjectures are true. What kind of changes could SN and SOM make to spice up strategies in the leagues? My sense is a combination of draft changes and actual game play changes would be the hottest.
Here are the best ideas I've come up with, I'd love to hear yours.
DRAFT: Price all players at 60% of their current value. During the draft each owner chooses 25 players, but does not rank order them. Instead they put down a price they would be willing to pay for that player, at his base salary or above. And if more than one manager chooses a player, the one with the highest bid gets them. If you don't get a player, you don't get a replacement player, you just have a temporary hole. Then we have a waiver period as we do currently. From this point on (until the season starts), each player costs 1 2/3 of their base salary(the same as salaries are now). Priorities in the wiaver draft are exactly as they are now. If you don't get a player in the waiver draft. you get the next available player, just as we do in the regular draft now. Players continue to make moves until the season starts. After the season starts all players picked up cost double their base salaries(about 120% of current levels.) whenever you release a player, you get what you paid for him - which will be a relase penalty for anyone picked up before the season started.
PLAY: rate each hitter on whether they are better at hitting fast balls or off speed. A dead fast ball hitter, will get most of their hits in the 1 column of their card. A better off speed hitter would more hits on the 3 column, the 2 column could either represent balance, or hitting fast breaking stuff like sliders. The pitchers wuld have a rating based on how much they throw fast balls, sliders, and off speed stuff. The computer would set it up and that 1, 2, and 3 on the big die would not have equal probability. An extreme fast ball pitcher would role four 1's, one 2, and one 3 out of each 6 roles that go on the hitters card (4,5, and 6 would stay even). A knuckleballer say, would be the opposite with lots of 3's. This would go well with allowing managers to choose their lineup for each game, not just each series, or having more categories of lineup than just lefty righty. (versus lefty junkballer or balanced righty or lefty flamethrower, etc.)
Both of these changes would add whole new strategies to the game, especially the PLAY change. and it would take a couple years for the best strategies to shake out. Then my recommendation would be change some aspect of draft or game play every 3 years, so there are always new horizons to explore!
Your ideas?