LOTO Tourney League "D"

Postby ANDREWLAITURI » Mon Jun 26, 2006 6:19 pm

Jeep has four flat tires and his momma dresses him funny!

'C' RULES!!
'D' DROOLS!!

:mrgreen:
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Postby KEVINEHLE » Tue Jun 27, 2006 9:10 am

Since my team is already mathematically out of it after the massacre from my friend and foe GenevaJack, I think I will create the LOTO loser bracket league later this week. No sense waiting until the last minute!!
:( :cry: :( :cry: :evil: :twisted: 8)

Kev
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Postby Jeepdriver » Tue Jun 27, 2006 2:48 pm

OK, last night's exibition games are over...the real games start tonight. :cry: :? :wink:
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Postby doctrcpa » Wed Jun 28, 2006 9:49 am

Kev - count me in!

Chuck
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Postby Jeepdriver » Wed Jun 28, 2006 9:52 am

Bounced back last night. :)

You guys kill me ragging on your teams after 3 games played. :wink:
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Postby doctrcpa » Thu Jun 29, 2006 4:40 am

Jeep - I displayed infinitely more patience and waited until 6 games and a 1-5 start. :P

Chuck
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Postby KEVINEHLE » Thu Jun 29, 2006 10:56 am

After my 2-7 start (Pedro, Johan, and Pettite are 0-5 with double digit ERAs), we are going to go ahead and make funeral arrangements for my team and go ahead and get going on the consolation league.
Of course the consolation league will not allow any pitchers over $8 million in rememberance of my 3 beleaguered stud starters. :cry:

Hmmm. Perhaps it just may be too early to write off my team...................NAH!!

Kev
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Postby Jeepdriver » Fri Jun 30, 2006 10:52 am

A lot of Lou Holtz's in this league! :lol:

After that opening night sweep, I have bounced back nicely going 7-2 and putting a little pressure on the Lovin squad. :)
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Postby maligned » Fri Jun 30, 2006 5:24 pm

Hey, guys, great banter so far.
I wanted to let you guys know about a new league I'm starting. This is the post I put on the Big Board. I'd love to have a few of you in this. Go to the main board to sign up if you're interested:

This is an idea I've been thinking about for quite a while. Please read the details before you sign up. It seems complicated at first, but it's actually pretty simple.

"The 24-Team Challenge"
1. 24 franchises are drafted live by 24 different owners on Penngray's site (www.fantasysportstools.com)
2. Unique stadiums are drafted
3. Four total leagues are formed in which each owner must compete two times with the one team that he has drafted. Teams are dispersed in leagues such that each owner would not see any team twice in his division and would face 17 different owners in total between the two leagues he joins. Each team will compete in either League 1 OR League 2 AND League 3 OR League 4. See listing below:

League 1
East 1,2,3,4 Central 5,6,7,8 West 9,10,11,12
League 2
East 13,14,15,16 Central 17,18,19,20 West 21,22,23,24

League 3
East 1,10,15,24 Central 5,2,19,16 West 9,6,23,20
League 4
East 3,12,13,22 Central 7,4,17,14 West 11,8,21,18

4.All four leagues run simultaneously.
5.Any transactions performed by a franchise must occur with BOTH of his teams...(example: Owner 1 drops Torres to pick up Schilling in League 1. He is required to do the same with his franchise in League 3.)
6.An overall champion will be determined with the following scoring system:
Regular Season win: 1 point
Playoff Series win: 5 points (10 points max earned by a team in the postseason)
Because the emphasis here is trying to recognize the best team in overall performance, there will be less emphasis on simply getting to the playoffs (which is many times determined by just being in the right division), but still some bonus points available for winning a series.
7. $65M salary cap (read below)
8. DH rule applies
9. No salary cap penalty for waivers (read below)

Reasons for a league like this:
1.It forces owners to create a balanced team. They will have to be successful competing against 6 different divisional opponents and 17 different league opponents. If someone wants to make an adjustment to his team, it must help the team's overall balance because the change will occur in two different league settings.
2.It adds even more intrigue to the live draft. With 24 franchises, there is a feel more similar to that of real baseball.

Problems with this setup:
1.An $80M salary cap is unworkable. There is not enough salary to go around. Having no salary cap is also unworkable. Some owners will have significantly more salary than others because of the disparity in player values in the top 75 players.
2.If transactions must take place across two leagues, there could be issues with owners making a transaction in one league, then not being able to pull it off in another league because another owner claimed the player he wanted. In reality, league owners will need to have access to information about transactions in all four leagues at all times to be sure players are available.

Solution to transaction problem:
1.Make all transactions public on a message board string before performing them. For example, Owner 1 will post a message saying he is claiming Torres and dropping Schilling. He must hit "enter" and doublecheck that no other owner of the 24 has claimed Torres before his message gets posted. He then must claim Torres and release Schilling in both of his leagues within one hour. Once a posting has been made that Schilling is available, he officially becomes available to all other owners.
2.Trades may be made from ANY owner to ANY other owner. In the case of two owners not being in the same league with both of their teams, they would circumvent this problem by simply releasing and signing the correct players. For example, Team 1 trades Torres to Team 3 for Schilling. In League 1, this is no problem. They simply conduct the trade as normal. In League 3, the computer would assume that Schilling is unclaimed since Team 3 is not in League 3. Thus, Team 1 would simply drop Torres and pick up Schilling. In League 4, Team 3 would need to do something similar: drop Schilling and pick up Torres (who the computer sees as unclaimed).

Solution to the Salary Cap Issue:
1. Because of the types of transactions described above, there is almost no way to do a salary cap that could be governed by the computer. The only solution is to do a $200M league in which owners follow a given salary cap. A $65M cap will force us to use the large majority of the top players, but will allow everyone to be competitive.
2. Since there will be only very cheap free agents available, there will be no penalty for adds and drops throughout the season. Again, we can pull this off because the computer will think we're using a 200M cap.

Additional considerations:
1.25-man required roster
2.26-round draft (unique stadiums must be drafted at some point)
3.Unlimited trades during the draft, but you must finish with a 25-man roster that fits salary cap and autodraft requirements
4. After the draft, no transactions may be made until after the autodraft. There would be no need for a waivers period, but no transactions would be allowed until noon ET the day after the leagues fill. At that point, people could begin posting transactions on the league discussion thread. Obviously, everyone would have to pay close attention and refresh his computer often while making decisions. Whoever shows up first on the thread gets to make the proposed transactions that are listed.
5.As I mentioned, all four leagues would run simultaneously.

Draft Details:
1. Serpentine
2. Pick-3 Lotto Numbers will be used to determine draft order (please enter a state when you sign up)
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Postby cummings2 » Sun Jul 02, 2006 3:25 am

Hey there guys, so as to gather links for Rob in the main Loto banter thread, could I bug you with a link to your league? Anything will do, either a team link or a boxscore link.

Thnx.

Carry on...

(muttering to self: "D", Hah! Big joke this is. Everyone knows the Real Top Guns of Loto hang around in A :wink: :P )
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