by Mean Dean » Fri Jul 07, 2006 2:25 pm
To make a long story short, there are two ways pitchers can get tired. One is simply when he pitches well past his recommended pitch count. There's no exact formula for that, but the guy just kinda gets gradually worse and worse the more he goes over his count, until eventually, he's virtually useless.
The other way to get tired is to give up hits or walks. Normally, for starting pitchers or relievers, the criteria is that the pitcher becomes tired once he has reached his point of fatigue and he gives up three hits and/or walks in one inning. For instance, if the pitcher is S7 and he gives up three hits and/or walks in the 7th inning, he then becomes tired. For relievers, it goes by three-out intervals rather than actual innings, so if he is R2, he will get tired if he has already recorded three outs, and if he then gives up three hits and/or walks in a three-out span. If he's R1, then he's tired as soon as he gives up three hits and/or walks within any three-out span.
The closer situation is a little more precarious; rather than taking three hits and/or walks, it only takes one. What the "C0" refers to is that once the pitcher comes into a closer situation [i:1d8ed484c4]and[/i:1d8ed484c4] gives up a hit or walk, he will then be tired at that point. This is different from not having a closer rating at all; if he didn't have a closer rating at all, he'd be tired as soon as he came into the closer situation. A C6, on the other hand, will only get tired off a hit/walk if he's already recorded six outs in the game. (Note that a SOM "closer situation" is not the same as a "save situation" in baseball's official scoring. A SOM "closer situation" is defined as "whenever the defensive team has the lead and the tying run is at-bat or on-base from the 9th inning on.")
You see here that in effect, how good a pitcher the guy actually is factors into his fatigue rating. Two pitchers can have the same fatigue rating, but the better one gives up fewer hits and walks, and so will get fatigued less often.
You want to spend the vast majority of your money, but you don't have to literally spend every cent. A bit of extra money is actually more of an advantage making trades than it is picking up free agents, IMO. If both teams trying to make a trade are right up against the cap, that means that in order to make the trade, the salaries have to literally add up to the same; that can be very difficult to do sometimes. Having some leeway on your side helps. And anyway, just in general, you want to trade rather than pick up free agents, if you possibly can. All that said, I think you can afford to drop Endy, so if you agree, then your excess is more like $1.2M, which probably [i:1d8ed484c4]is[/i:1d8ed484c4] too much to waste.