by MARCPELLETIER » Fri Dec 09, 2005 1:23 am
I voted useful, but my choice hesitated between useful and useless. I'd say it is something in between.
I remembered, in may or june, there was one team who relied heavily on hit and run, and it ran a good season, but not exceptional---perhaps 87-75, if I recall correctly.
I think there are many things to consider;
First, as with all the options, I think that Hal (the computer) is too liberal with this option as well. If you select "agressive" H-R in the managerial settings, then Hal will go nuts with the H-R, even in cases where it shouldn't use the strategy.
Related to this point, there is also the fact that you don't control the use of this strategy. If you're trailing by 4 runs, you would prefer to hold everything back and wait for the slightly possible grand slam, but Hal won't do this. It is my opinion that Hal will use the H-R much without considering the game situation.
Also, I noticed that Hal will on occasion uses the H-R even with a runner on second. The way the rules are settled in Strat, this is a very risky move, because if the hitter misses, the runner on second going to third is automatically out unless he gets his lead.
In any case, if you want to give a shot, here is my take:
First, you still need clean-up hitters and you still need players that get on-base. Don't make the mistake (if you wish to win ballgames) of selecting nine weak hitters simply because of the concept. Homeruns by your clean-up hitter will always win ballgames, whatever the stadium. The ideal draft of a team built on the hit-and-run strategy is composed of very solid starting pitchers, at least one very strong closer (given that the h-r strategy is a one-run strategy), probably another solid reliever, at least one clean-up, another very solid hitter (a #3 type). It is only when you have all these elements in place that you should consider drafting the four-five weak hitters on which you will build your H-R strategy around.
In similar vein, don't go after very weak hitters if you are left with 10M left to spend. Spend the money wisely first, and then, if the set-up is good, go after weak hitters.
So, what weak players you should consider? The ideal type is Izturis. He has perfect defense (ss1e10). He has a *star in his steal rating (*2-5,12/- (17-12)), and his h-r rating is B.
Why should you looking for very good defense? Because the h-r strategy is a defensive strategy--at least in strat, where we don't have ball counts. It is a strategy by which you hope to win with small ball, and to win with small ball means to invest in very good pitchers and in extremely good defense. Furthermore, the weaker the hitter, the greater investment you make by choosing the h-r strategy.
What about the steal rating? Because a good steal rating forces the opponent to hold the runners, and when runners are held, hitters have their hit-and-run rating upgraded by one letter (rating B becomes rating A). Runners without the star but with good stealing numbers (e.g. 7/- (15-6) should be sufficiently good to force opponents to hold runners as well.
As for the h-r rating, B is the best you can get, and in my opinion, it should be the minimal rating to start with the hit-and-run strategy.
In other words, for all players not having a B rating, you should go at the individual settings and turn off the hit-and-run strategy (select "never use hit-and-run with this player"). The only exception to this rule would be very weak hitters with a c rating (Glanville, to take one example). Also, I would turn off the hit-and-run to individuals with good offensive cards even if they have the b rating (ex. Suzuki, Snow).
If you have four five players like Izturis, and if you turn off the hit-and-run to individuals with good offensive cards, then, and only then, should you turn to aggressive hit-and-run.
And even then, in the ideal world, you should switch to conservative hit-and-run for the few games you play against teams with weak pitching. The reason for this is that the hit-and-run strategy turns singles read on pitcher's card into out. So it is a strategy that pays when the opponent pitcher has a few singles on his card, but that costs too much when the opponent pitcher has lots of singles on his card.
Finally, you have to set-up a line-up so that your fast runners are in front of the b-rated hitters, and that slow runners are in front of not qualified hitters.
So, as you see, it will not be an easy task to have a team succesful with the h-r strategy, but it should be fun, and there are several ideal players in the set for this strategy.
To name a few that I see:
Many defensive catchers have a B rating
Erstad (Olerud, despite the lack of running)
Castillo/B.Roberts/Cora/Kennedy/Carroll (Vina for the cheap pocket)
Izturis/Vizquel/Renteria/ (Eckstein being a borderline case, given his defense)
Polanco
Winn
Pierre
Taguchi
Endy Chavez
Figgins
Suzuki, Snow, Jeter, Marcus Giles although all B-rated, are in my opinion too good to turn the h-r on.