jmlopp wrote:Thanks Eddie!!
I think that the 24 team league may play a part in a more active trade market. I wonder if a 60-80 million salary cap might have a deterring effect on your "12 team league" example. Is it possible that having a low salary cap might mean that a team would have to think twice before making a deal like that? For example, maybe I cant have a 9 million dollar Castellanos on my team if it meant having to move other players to fit in under the cap. Check my logic.
Mike
I think your logic holds. Having a $60M cap makes trading challenging because you have to really manage your active players to fit under the cap. It might value cheap players who outperform in a certain park, causing a different type of market for trades, but could you move last year's Sam Huff mid-season? That would cause a cascading effect on the rest of roster. Could work, though.
The problem with 24 team leagues is that active rosters are smaller, making lining up trades more difficult. I haven't noticed a marked difference between 24 and 12 team leagues in number of trades. I've found the hardest trades are when both owners are trading for strength: you have two good 2bs, and I need one. I have 3 good LF and you need one. I'm sure it happens, but I can't recall off the top of my head the last time I saw two teams in contention trade. I assume this is a factor of roster construction. By the time a competitive team is done it's drafting there's usually not a lot of excess good backups just sitting there to be traded.
Here are some thoughts:
- Loose prospect rules: when you need to call up a prospect quickly it de-incentives making deals. Stashing prospects makes deals easier. Downside: Prospect drafts start becoming first year drafts with some prospects riding the MILB circuit for years after they've been carded.
- Larger rosters: most 12 team leagues top out at 40 and 24 team leagues at 30 (I think), with more players there's more room to make deals. There's also the potential to have a viable player on your bench that another contender might want. Downside: that's a lot of drafting and might encourage more stashing and less chance to improve through the draft.
- Create some requirement for trades. Maybe some type of reward system in the next draft for making trades? Would a randomized order for next draft reduce tanking and encourage more trades of players versus picks; does that matter? Downside: Sounds like a headache for the Commish, and really is more of a theme league rule.
- Haven't thought this through, but something that could get worked into existing leagues: Turn supplemental drafts into partial redraft where you can keep any traded players and not count them against your roster. So, 12 team 40 man roster that you need to drop to 35 (?) mid-season; no more than five round draft with essentially unlimited rosters (capped after the draft). It would likely encourage trades, and allow for contenders to trade with each other.