Page2 NL Only Keeper Season 9 Drafting Clock Is On
Posted: Fri Apr 18, 2014 11:05 pm
https://docs.google.com/spreadsheets/d/ ... =321491493
Hi,
Here is the info for Season 2 the 2014 cards:
Here is the order for the spring FA draft:
Round 1
1. coachteel
2. MFL
3. MountainDogg
4. Terry
5. FRANKMANSUETO
6. STEVEKORTE
7. ironwill
8. Page2
9. bigmahon
10. hveed
11. keyzick
12. WJS6768
Rounds 2-12 (not including trades)
1. MountainDogg
2. MFL536
3. Terry101
4. FRANKMANSUETO
5. STEVEKORTE
6. ironwill
7. coachteel924
8. Page2
9. bigmahon
10. hveed
11. keyzick
12. WJS6768
Please check your email to see if the above list shows what I sent. I forgot to copy it and paste it here.
Here are the divisions:
East
Terry101
ironwill
bigmahon
WJS6768
Central
MFL536
STEVEKORTE
Page2
keyzick
West
MountainDogg
FRANKMANSUETO
coachteel924
hveed
Here is the google doc with the league info for the draft:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Also the league rules (p.s. I didn't list anywhere but this is a no DH league):
Looking to start a new NL only keeper league. I think this will come very close to be the GM of a real team. How high do you draft Brian McCann knowing you will only have him for one year? Do you unload him if you need help at the trade deadline? And other decisions that a GM has to look at.
12 team NL only Keeper League (Use the current set of cards).
1. 28 round draft you can draft your NL Stadium in any round.
2. Only players carded to an NL team can be drafted and kept.
3. Draft on the boards and use a 30 min. clock. Pick times will run from 9:00 a.m. to 11:00 p.m. EST (times will be posted and you will know what times you will draft each day). This will take us about 12 days to draft (I have used this method for plenty of leagues in the past and it works great). We will not have a clock for drafting during the weekends although picks can be made just don’t skip anyone on the weekends. No Clock for the first round/day please be ready to draft during your time and remember to send a proxy to someone if you can’t. When the clock is on a player can be skipped. We will use a randomizer for the order of our first draft.
4. $200 mil. Cap We will use the frenzy to pick up/adjust your roster after the draft.
5. Only one season for each card set.
6. One round prospect draft. Anyone that doesn't have any MLB experience can be taken in the prospect draft but once they get a card you must add them to your roster or they go to the FA pool.
7. The initial draft is serpentine. After the first draft they will be based on records with an NBA draft lottery for the first round.
8. 1) The first 3 draft positions of the draft (except for our initial draft) will be determined by weighted NBA type draft lottery of the eight teams with the worst records (i.e. non playoff teams). All other draft choices and all other rounds are chosen in reverse order of finish. If one of the states listed has more than one set of numbers drawn for the day the first set is the one we will use.
2) The lottery works like this, We will have a list of five states, WI, AZ, CT, NJ, and CA, in this order.
3) The annual spring free agent will be determined by the lottery numbers on the first day AFTER the previous season's Strat postseason ends that the lottery occurs in those states.
4) We will take the pick 3 of the first state (WI), using only the last two numbers and use the chart below to determine who receives the first choice. We'll use AZ to choose the second choice, and CT to choose the third. If any of the first 3 states are duplicates (say WI and AZ numbers both choose the team with the 8th best record, then we use the last two states (NJ and CA). If after 5 states, we still have not chose 3 choices, then we go in reverse order after the choices that have been chosen.
Record of Team-last two numbers of pick 3 #
worst team 01-25 (25%)
11th best team 26-45 (20%)
10th best team 46-63 (18%)
9th best team 64-78 (15%)
8th best team 79-88 (10%)
7th best team 89-94 (6%)
6th best team 95-98 (4%)
5th best team 99-00 (2%)
example: On the day of the draft the numbers are WI-1(94), AZ-7(08), CT-3(19), NJ-8(66), The first choice goes to the team with the 7th best record, because of WI 94, the second choice goes to the team with the worst record because of AZ - 08, the 3rd choice would also have gone to the worst team, but the same team can not have 2 draft choices, so we got to the tiebreaker state, NJ, and the 66 means the 3rd choice goes to the team with the 9th best record. the 5th state is not needed.
The 4th pick goes to the team with the second worst record, and from this point on we go in reverse order of W-L record among teams who did not draw a high choice.
9. Draft picks are tradeable. As well as your players the Commish has final say on all trades.
10. All ties between teams will be broken by the previous seasons head to head win/loss records. If this does not break the tie, then we will use run differential, record within the division if from the same division, record against playoff teams, and finally a randomizer. (Go back to head to head once a tie has been broken if more than 2 teams).
11. Cut 12 (you can cut more if you would like) players each year/be able to only keep 15 players. If you somehow wind up short players through trades there will be a supplemental round to even things out.
12. Keep up to 27 guys on your team at all times and not more than that (if you have injuries you will play short that many players, or pick up a player from the FA pool. Remember if you drop a player someone else might pick them from the FA pool so be careful on your drops/adds).
13. To sign up and be part of the league you must send me your email address that way we will be able to stay in touch better. Mine is sportspage2_2000@yahoo.com
14. Use only NL Stadiums. Stadiums can be changed through trade or drafted, after a season has been played an owner may draft a new stadium. Players may trade stadiums with other players except while a regular season is in progress.
15. Use unleashed/additional players if SOM makes them available.
16. Divisional assignments will change each season. They will be based on records East 1,4,7, & 10 Central 2, 5, 8, & 11 West 3, 6, 9, & 12. This same seeding will be used to determine the divisions for the first season of play based on the draft order or rounds 2-28.
17. All teams must meet SOM roster requirements at all times. In the event of an unbalanced trade the owner of the team whose roster exceeds the 27 man limit must return to the limit before any games have been played (penalty would be having to sit your highest salary of an uninjured hitter for the next series after the penalty is discovered).
18. All rule changes must pass by a super majority – 9 owners or more.
19. When we have to get a replacement owner(s) they will come in with full voting rights as soon as I accept them into the league.
20. If an owner has an AL player on his team during the first 40 games he will give up a 4th round pick and only be able to keep 14 players. 41-80 games give up a 3rd round pick keep 14 players. 81-120 give up a second round pick and keep only 13 players. 121-162 give up a 1st round pick and keep only 13 players.
21. All other SOM rules apply.
Hi,
Here is the info for Season 2 the 2014 cards:
Here is the order for the spring FA draft:
Round 1
1. coachteel
2. MFL
3. MountainDogg
4. Terry
5. FRANKMANSUETO
6. STEVEKORTE
7. ironwill
8. Page2
9. bigmahon
10. hveed
11. keyzick
12. WJS6768
Rounds 2-12 (not including trades)
1. MountainDogg
2. MFL536
3. Terry101
4. FRANKMANSUETO
5. STEVEKORTE
6. ironwill
7. coachteel924
8. Page2
9. bigmahon
10. hveed
11. keyzick
12. WJS6768
Please check your email to see if the above list shows what I sent. I forgot to copy it and paste it here.
Here are the divisions:
East
Terry101
ironwill
bigmahon
WJS6768
Central
MFL536
STEVEKORTE
Page2
keyzick
West
MountainDogg
FRANKMANSUETO
coachteel924
hveed
Here is the google doc with the league info for the draft:
https://docs.google.com/spreadsheets/d/ ... sp=sharing
Also the league rules (p.s. I didn't list anywhere but this is a no DH league):
Looking to start a new NL only keeper league. I think this will come very close to be the GM of a real team. How high do you draft Brian McCann knowing you will only have him for one year? Do you unload him if you need help at the trade deadline? And other decisions that a GM has to look at.
12 team NL only Keeper League (Use the current set of cards).
1. 28 round draft you can draft your NL Stadium in any round.
2. Only players carded to an NL team can be drafted and kept.
3. Draft on the boards and use a 30 min. clock. Pick times will run from 9:00 a.m. to 11:00 p.m. EST (times will be posted and you will know what times you will draft each day). This will take us about 12 days to draft (I have used this method for plenty of leagues in the past and it works great). We will not have a clock for drafting during the weekends although picks can be made just don’t skip anyone on the weekends. No Clock for the first round/day please be ready to draft during your time and remember to send a proxy to someone if you can’t. When the clock is on a player can be skipped. We will use a randomizer for the order of our first draft.
4. $200 mil. Cap We will use the frenzy to pick up/adjust your roster after the draft.
5. Only one season for each card set.
6. One round prospect draft. Anyone that doesn't have any MLB experience can be taken in the prospect draft but once they get a card you must add them to your roster or they go to the FA pool.
7. The initial draft is serpentine. After the first draft they will be based on records with an NBA draft lottery for the first round.
8. 1) The first 3 draft positions of the draft (except for our initial draft) will be determined by weighted NBA type draft lottery of the eight teams with the worst records (i.e. non playoff teams). All other draft choices and all other rounds are chosen in reverse order of finish. If one of the states listed has more than one set of numbers drawn for the day the first set is the one we will use.
2) The lottery works like this, We will have a list of five states, WI, AZ, CT, NJ, and CA, in this order.
3) The annual spring free agent will be determined by the lottery numbers on the first day AFTER the previous season's Strat postseason ends that the lottery occurs in those states.
4) We will take the pick 3 of the first state (WI), using only the last two numbers and use the chart below to determine who receives the first choice. We'll use AZ to choose the second choice, and CT to choose the third. If any of the first 3 states are duplicates (say WI and AZ numbers both choose the team with the 8th best record, then we use the last two states (NJ and CA). If after 5 states, we still have not chose 3 choices, then we go in reverse order after the choices that have been chosen.
Record of Team-last two numbers of pick 3 #
worst team 01-25 (25%)
11th best team 26-45 (20%)
10th best team 46-63 (18%)
9th best team 64-78 (15%)
8th best team 79-88 (10%)
7th best team 89-94 (6%)
6th best team 95-98 (4%)
5th best team 99-00 (2%)
example: On the day of the draft the numbers are WI-1(94), AZ-7(08), CT-3(19), NJ-8(66), The first choice goes to the team with the 7th best record, because of WI 94, the second choice goes to the team with the worst record because of AZ - 08, the 3rd choice would also have gone to the worst team, but the same team can not have 2 draft choices, so we got to the tiebreaker state, NJ, and the 66 means the 3rd choice goes to the team with the 9th best record. the 5th state is not needed.
The 4th pick goes to the team with the second worst record, and from this point on we go in reverse order of W-L record among teams who did not draw a high choice.
9. Draft picks are tradeable. As well as your players the Commish has final say on all trades.
10. All ties between teams will be broken by the previous seasons head to head win/loss records. If this does not break the tie, then we will use run differential, record within the division if from the same division, record against playoff teams, and finally a randomizer. (Go back to head to head once a tie has been broken if more than 2 teams).
11. Cut 12 (you can cut more if you would like) players each year/be able to only keep 15 players. If you somehow wind up short players through trades there will be a supplemental round to even things out.
12. Keep up to 27 guys on your team at all times and not more than that (if you have injuries you will play short that many players, or pick up a player from the FA pool. Remember if you drop a player someone else might pick them from the FA pool so be careful on your drops/adds).
13. To sign up and be part of the league you must send me your email address that way we will be able to stay in touch better. Mine is sportspage2_2000@yahoo.com
14. Use only NL Stadiums. Stadiums can be changed through trade or drafted, after a season has been played an owner may draft a new stadium. Players may trade stadiums with other players except while a regular season is in progress.
15. Use unleashed/additional players if SOM makes them available.
16. Divisional assignments will change each season. They will be based on records East 1,4,7, & 10 Central 2, 5, 8, & 11 West 3, 6, 9, & 12. This same seeding will be used to determine the divisions for the first season of play based on the draft order or rounds 2-28.
17. All teams must meet SOM roster requirements at all times. In the event of an unbalanced trade the owner of the team whose roster exceeds the 27 man limit must return to the limit before any games have been played (penalty would be having to sit your highest salary of an uninjured hitter for the next series after the penalty is discovered).
18. All rule changes must pass by a super majority – 9 owners or more.
19. When we have to get a replacement owner(s) they will come in with full voting rights as soon as I accept them into the league.
20. If an owner has an AL player on his team during the first 40 games he will give up a 4th round pick and only be able to keep 14 players. 41-80 games give up a 3rd round pick keep 14 players. 81-120 give up a second round pick and keep only 13 players. 121-162 give up a 1st round pick and keep only 13 players.
21. All other SOM rules apply.