Ingame Inbox Fix
Posted: Mon Mar 24, 2014 5:38 pm
This may have already been requested, so apologies to SOM if you're seeing it again.
I find it a real pain that when you reply to a message in your inbox (in the game, not on the board here) that the game fails to automatically check off the person who sent the original message as a recipient for the new message.
I can't tell you how many times I've typed some ridiculously long message involving ongoing trade discussions, hit send, and then find myself wondering why I haven't heard back in days, only to discover that my message was never sent because I forgot to check off the person who I was REPLYING to.
This tiny issue is compounded by the fact that when you hit send, you get a "Message Sent" note in red on the next page, so I think it's all hunky dory. Yeah I said hunky dory, live with it.
I know that this is something I should be able to overcome on my own with enough diligence, but it's very counter-intuitive to not have a message tagged for return to the original sender when I hit reply. It seems like an easy enough fix.
Thanks for any word on this.
I find it a real pain that when you reply to a message in your inbox (in the game, not on the board here) that the game fails to automatically check off the person who sent the original message as a recipient for the new message.
I can't tell you how many times I've typed some ridiculously long message involving ongoing trade discussions, hit send, and then find myself wondering why I haven't heard back in days, only to discover that my message was never sent because I forgot to check off the person who I was REPLYING to.
This tiny issue is compounded by the fact that when you hit send, you get a "Message Sent" note in red on the next page, so I think it's all hunky dory. Yeah I said hunky dory, live with it.
I know that this is something I should be able to overcome on my own with enough diligence, but it's very counter-intuitive to not have a message tagged for return to the original sender when I hit reply. It seems like an easy enough fix.
Thanks for any word on this.