- Posts: 523
- Joined: Wed Aug 22, 2012 1:35 pm
Hey guys,
Still one more day before the MLB July 31st trade deadline but already there's been a bunch of amazing trades (and non-trades...). Should still be a couple more players to be dealt before tomorrow.
While you're refreshing your browser to see the latest rumors, five more users have won a free Baseball Online credit through our monthly lottery.
Congratulations to the following users:
KellysHeroes
sdb2112
unesid
vcalifari
Jimmy_C
One of the ratings in Baseball Online that some users can be confused about are the stealing ratings. When looking through player ratings, a letter grade Steal Rating is shown. Although this is a general classification of their stealing abilities (AAA-rated players are the best stealers, followed by AA, A, B, C, D, and E) it's the secondary super-advanced rating located on the top of the player card when clicking on a player that gives you their exact stolen base chances. This rating is located directly next to the letter rating when clicking on a players name. It's broken into two separate parts; the frequency a player will obtain a 'good lead' and his success rate.
Good lead frequency (following the A-E rating) -- The first number is the dice-roll (2-12) probability that the runner will get a good lead; the second number is the roll he would be caught stealing automatically. Numbers not listed are the numbers he doesn't get a good lead. Better base stealers have no automatic outs and there will be a hyphen there instead.
Safe chances (in parentheses at the end of the steal rating) -- If the runner gets a good lead, the first number (plus/minus the catcher's arm and pitcher's hold ratings, minus an additional 2 if he is held on base) is the possibility he will be safe stealing, between 1-20. The second number (again plus/minus the catcher's arm and pitcher's hold ratings minus an additional 4 if he is held on base) is the possibility if he doesn't get a good lead. A high first number indicates an accurate basestealer - if he gets a good lead, he usually makes it. A high second number means he is a true speed demon, able to steal even if he doesn't get a good lead. The second number is always used during an attempted steal of 3rd base.
Let's use Mike Trout's card as an example: *5/- (19-6).
This means when the computer attempts to steal with Trout it will first 'roll' two dice to see if he achieves a good lead. If the 'roll' is a 5 he achieves the good lead and will automatically attempt to steal 2nd base with a safe chance of 19 +/- the catcher's arm and pitcher's hold ratings and then minus 2 for being held on base. If the 'roll' is not a 5, the computer re-evaluates whether or not to attempt a steal with a safe chance of 6 +/- the catcher's arm and pitcher's hold ratings and then minus 4 for being held on base.
As this can certainly be confusing, the letter rating is shown to simplify a player's stealing ability for users. But sometimes players with high letter grade ratings may have a worse super advanced rating than another player, especially 19th century players. Using Joe Kelley's 1894 ATG card as an example, although he is a AA-rated stealer his super-advanced ratings [*4-6/11 (15-11)] includes an automatic out and a lower than expected safe rating.
Compare this rating to a player who does not steal often but when he does is very successful such as Eddie Murray's 1984 card. Although he is a B-rated stealer, his super advanced rating of *3/- (19-6) means although he won't steal often he will more than take advantage of the opportunity and successfully steal the base.
If comparing two players, take a look at their super advanced steal ratings to get a clearer idea of their abilities.
That's all I have for this week. As always, if anyone has any questions, please e-mail us at onlinegamesupport@strat-o-matic.com. Talk to you all next Thursday!
-John
Still one more day before the MLB July 31st trade deadline but already there's been a bunch of amazing trades (and non-trades...). Should still be a couple more players to be dealt before tomorrow.
While you're refreshing your browser to see the latest rumors, five more users have won a free Baseball Online credit through our monthly lottery.
Congratulations to the following users:
KellysHeroes
sdb2112
unesid
vcalifari
Jimmy_C
One of the ratings in Baseball Online that some users can be confused about are the stealing ratings. When looking through player ratings, a letter grade Steal Rating is shown. Although this is a general classification of their stealing abilities (AAA-rated players are the best stealers, followed by AA, A, B, C, D, and E) it's the secondary super-advanced rating located on the top of the player card when clicking on a player that gives you their exact stolen base chances. This rating is located directly next to the letter rating when clicking on a players name. It's broken into two separate parts; the frequency a player will obtain a 'good lead' and his success rate.
Good lead frequency (following the A-E rating) -- The first number is the dice-roll (2-12) probability that the runner will get a good lead; the second number is the roll he would be caught stealing automatically. Numbers not listed are the numbers he doesn't get a good lead. Better base stealers have no automatic outs and there will be a hyphen there instead.
Safe chances (in parentheses at the end of the steal rating) -- If the runner gets a good lead, the first number (plus/minus the catcher's arm and pitcher's hold ratings, minus an additional 2 if he is held on base) is the possibility he will be safe stealing, between 1-20. The second number (again plus/minus the catcher's arm and pitcher's hold ratings minus an additional 4 if he is held on base) is the possibility if he doesn't get a good lead. A high first number indicates an accurate basestealer - if he gets a good lead, he usually makes it. A high second number means he is a true speed demon, able to steal even if he doesn't get a good lead. The second number is always used during an attempted steal of 3rd base.
Let's use Mike Trout's card as an example: *5/- (19-6).
This means when the computer attempts to steal with Trout it will first 'roll' two dice to see if he achieves a good lead. If the 'roll' is a 5 he achieves the good lead and will automatically attempt to steal 2nd base with a safe chance of 19 +/- the catcher's arm and pitcher's hold ratings and then minus 2 for being held on base. If the 'roll' is not a 5, the computer re-evaluates whether or not to attempt a steal with a safe chance of 6 +/- the catcher's arm and pitcher's hold ratings and then minus 4 for being held on base.
As this can certainly be confusing, the letter rating is shown to simplify a player's stealing ability for users. But sometimes players with high letter grade ratings may have a worse super advanced rating than another player, especially 19th century players. Using Joe Kelley's 1894 ATG card as an example, although he is a AA-rated stealer his super-advanced ratings [*4-6/11 (15-11)] includes an automatic out and a lower than expected safe rating.
Compare this rating to a player who does not steal often but when he does is very successful such as Eddie Murray's 1984 card. Although he is a B-rated stealer, his super advanced rating of *3/- (19-6) means although he won't steal often he will more than take advantage of the opportunity and successfully steal the base.
If comparing two players, take a look at their super advanced steal ratings to get a clearer idea of their abilities.
That's all I have for this week. As always, if anyone has any questions, please e-mail us at onlinegamesupport@strat-o-matic.com. Talk to you all next Thursday!
-John