Garcia's Blog 8/21/14- Injuries
Posted: Thu Aug 21, 2014 4:44 pm
Hey guys,
We got a question from a veteran gamer this week that I feel deserves to be shared to everyone...
The question was about lineups and how they're affected by injuries.
When an injury occurs to the bottom part of the order, it does not totally rearrange it. The new player just slots in where the computer manager felt he belonged. However when an injury occurs to the top half of the order, it needs to rearrange in order to avoid putting poor backups at the top of the order. In this case the computer manager runs through a number of different lineup options and internally selects the one it calculates to be the most productive, based on card value and handedness matchup with the pitcher. The difference in runs scored is probably minute between the various lineups, but the computer goes with the one it selects it has the most.
Another injury topic came up on the forum recently about the percentage chance a player is injured. The injury rating is the ONLY thing that determines how often a player is injured. The number in the "Inj" column of player lists indicates a position player's susceptibility to injury - specifically, the location of the injury chance roll on his card. It ranges from 0 (cannot be injured) to 6 (most susceptible). (Note: Pitchers all have an equal chance of being injured. In a DH-only league they can be injured when the DH is batting). Whenever an injury chance occurs, the following chart is used to determine the length of the injury:
d20 Result
1-2 Stays in game
3-4 Inj. for remainder of game
5-8 Inj. for 1 extra game
9-11 Inj. for 2 extra games
12-13 Inj. for 3 extra games
14 Inj. for 4 extra games
15 Inj. for 5 extra games
16 Inj. for 6 extra games
17 Inj. for 7 extra games
18 Inj. for 8 extra games
19 Inj. for 10 extra games
20 Inj. for 15 extra games
Now, there are some extra rules that prevent lengthy injuries to players. Position players use the first of the following charts, pitchers the second.
If the injury length is longer than the max injury duration, it simply gets shortened to the max injury the player is allowed. It does not alter the percentage chance that the player is injured.
That's all I have for this week. As always, please e-mail us with any questions to onlinegamesupport@strat-o-matic.com. Talk to everyone next Thursday!
-John
We got a question from a veteran gamer this week that I feel deserves to be shared to everyone...
The question was about lineups and how they're affected by injuries.
When an injury occurs to the bottom part of the order, it does not totally rearrange it. The new player just slots in where the computer manager felt he belonged. However when an injury occurs to the top half of the order, it needs to rearrange in order to avoid putting poor backups at the top of the order. In this case the computer manager runs through a number of different lineup options and internally selects the one it calculates to be the most productive, based on card value and handedness matchup with the pitcher. The difference in runs scored is probably minute between the various lineups, but the computer goes with the one it selects it has the most.
Another injury topic came up on the forum recently about the percentage chance a player is injured. The injury rating is the ONLY thing that determines how often a player is injured. The number in the "Inj" column of player lists indicates a position player's susceptibility to injury - specifically, the location of the injury chance roll on his card. It ranges from 0 (cannot be injured) to 6 (most susceptible). (Note: Pitchers all have an equal chance of being injured. In a DH-only league they can be injured when the DH is batting). Whenever an injury chance occurs, the following chart is used to determine the length of the injury:
d20 Result
1-2 Stays in game
3-4 Inj. for remainder of game
5-8 Inj. for 1 extra game
9-11 Inj. for 2 extra games
12-13 Inj. for 3 extra games
14 Inj. for 4 extra games
15 Inj. for 5 extra games
16 Inj. for 6 extra games
17 Inj. for 7 extra games
18 Inj. for 8 extra games
19 Inj. for 10 extra games
20 Inj. for 15 extra games
Now, there are some extra rules that prevent lengthy injuries to players. Position players use the first of the following charts, pitchers the second.
- Code: Select all
AB+BB in real-life Max injury duration
< 600 15 games
600-679 3 games
680+ remainder of game
- Code: Select all
Real-Life IP Max injury duration
0-199 15 games
200+ 3 games
If the injury length is longer than the max injury duration, it simply gets shortened to the max injury the player is allowed. It does not alter the percentage chance that the player is injured.
That's all I have for this week. As always, please e-mail us with any questions to onlinegamesupport@strat-o-matic.com. Talk to everyone next Thursday!
-John