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Garcia's Blog 1/29/15- Lineup Injury Substitutions

PostPosted: Thu Jan 29, 2015 5:14 pm
by JohnG
Hey guys,

Hope everyone had a good week. I know 3 users who certainly did. Congrats to labratory, boyer14, and cristano1 on winning the Barnstormer's SemiFinals Tournament Leagues and advancing to the Champions League! Nice job guys!

We received a question asking about how mystery leagues handle changes to the default lineup when there's an injury. When a player is injured, the game will first use the lineup depth chart to find the sub. In the event that the usual Lineup Depth Chart logic cannot determine a specific player to start at a given position, OR the position is left blank in your lineup preferences, the game engine will choose a substitution from the bench based on highest salary.

However, assuming the game engine will find a backup, it will plug them in to the lineup directly into the same spot in the order the injured player had. The only time the game will not do this is if the game engine could not find a healthy backup. In that case the engine will first take all healthy starters in your lineup preferences, plus defensive positions where the usual Lineup Depth Chart logic found intended backups for any injured starters, and push them to the top of the lineup, preserving their relative order. Then, for any defensive positions in the lineup that the game engine had to choose a substitution based on salary, the game engine will place them behind the first group of players, in the following specific position order:

CF, 2B, DH (if any), 1B, RF, 3B, LF, C, SS, P (if any)

Examples:
If you leave your lineup completely blank, the game engine will select a full lineup with the highest combined salary, and order them exactly as above: CF, 2B, DH (if any), etc.

If you have a full lineup set, but your 1B (batting 5th) is injured, but your listed backup at 1B is healthy, the backup will start at 1B and bat in the same slot in the lineup: 5th (as normal).

If you have a full lineup set, but your 1B, and all his Lineup Depth Chart backups, are injured, the game engine will choose a 1B from your bench based on salary, and put him last in the lineup (in front of the Pitcher, if applicable).

You set your lineup to be 3. Mays (CF), 6. Mathews (3B), 8. McCovey (1B), and all other slots/positions blank. Mathews is injured for the game, but you have Sal Bando listed as your first backup 3B. In this case, the game engine would move Mays (CF), Bando (3B), McCovey (1B) to 1-2-3, and then the rest of the lineup behind them will be 2B, DH (if any), RF, LF, C, SS, P (if any).

This differs from other player sets. In any of the other non-mystery card player sets the following is used to determine the lineup:

When an injury occurs to the bottom part of the order, it does not totally rearrange it. The new player just slots in where the computer manager felt he belonged. However when an injury occurs to the top half of the order, it needs to rearrange in order to avoid putting poor backups at the top of the order. In this case the computer manager runs through a number of different lineup options and internally selects the one it calculates to be the most productive, based on card value and handedness matchup with the pitcher. The difference in runs scored is probably minute between the various lineups, but the computer goes with the one it selects it has the most.

That's all I have for this week. As always, please send us any questions you have to onlinegamesupport@strat-o-matic.com. Talk to everyone next week!

-John