Garcia's Blog 4/9/15- ATG 8 Addition Preview
Posted: Thu Apr 09, 2015 6:08 pm
Hey guys,
We are a week away from launching the third group of additional players to the ATG game. Right now we are finishing up the initial prices for these players and then will take a few days after that to review them and make any necessary adjustments. Once that’s completed, they will be added to the player set the same we added the first two groups of additions. We will also make sure to include them in the spreadsheet as well.
Even though the players may be a week away from launch, we were able to get the player cards up on the site today! Since they’re up, I’m getting everyone a sneak peek at what the cards will look like! Just follow the link here and you can view all of the 21 players going in next week. They’re all listed at $1.00 M right now, that will change. Final prices will not be displayed until the players are officially integrated into ATG 8 next Thursday.
Hopefully this tides everyone over until then. Now you’ll have time to review the cards before leagues begin next week.
We got a question earlier this week from a new user asking about steal ratings so I wanted to go over that today.
When looking through player ratings, the letter grade Steal Rating shown is a general classification of their stealing abilities based on their number of stolen bases. AAA-rated players are the best stealers, followed by AA, A, B, C, D, and E. E-rated players mostly are guys with 0 or 1 stolen bases while the rare AAA-rated runner may have 100+ steals.
Although these basic ratings give a general idea of their stolen base ability; it's the secondary super-advanced rating located on the top of the player card when clicking on a player that gives you their exact stolen base chances in Baseball Online. This rating is located directly next to the letter rating when clicking on a players’ name. It's broken into two separate parts; the frequency a player will obtain a 'good lead' and his success rate.
Good lead frequency (following the A-E rating) -- The first number is the dice-roll (2-12) probability that the runner will get a good lead; the second number is the roll he would be caught stealing automatically. Numbers not listed are the numbers he doesn't get a good lead. Better base stealers have no automatic outs and there will be a hyphen there instead.
Safe chances (in parentheses at the end of the steal rating) -- If the runner gets a good lead, the first number (plus/minus the catcher's arm and pitcher's hold ratings, minus an additional 2 if he is held on base) is the possibility he will be safe stealing, between 1-20. The second number (again plus/minus the catcher's arm and pitcher's hold ratings minus an additional 4 if he is held on base) is the possibility if he doesn't get a good lead. A high first number indicates an accurate basestealer - if he gets a good lead, he usually makes it. A high second number means he is a true speed demon, able to steal even if he doesn't get a good lead. The second number is always used during an attempted steal of 3rd base. One caveat here is that the combination of the catcher’s arm and pitcher’s hold rating may not exceed the range of -5 to +5. So if the catcher’s arm is -1 and pitcher’s hold is -5, the adjustment is -5 instead of the combined -6. The additional subtraction if the runner is held on base is taken after the catcher/pitcher adjustment is applied, so the total effect can actually exceed -5. As long as the runner is being held on base, the safe chance can never exceed 95%.
Let's use Andrew McCutchen's 2012 card as an example: *2-7/- (15-13).
This means when the computer attempts to steal with McCutchen it will first 'roll' two dice to see if he achieves a good lead. If the 'roll' is between 2 and 7 he does and will attempt to steal 2nd base with a safe chance of 15 +/- the catcher's arm and pitcher's hold ratings and then minus 2 for being held on base. If the 'roll' is not between 2 and 7, the computer re-evaluates whether or not to attempt a steal with a safe chance of 13 +/- the catcher's arm and pitcher's hold ratings and then minus 4 for being held on base.
That’s all I have for today. As always, please e-mail with any questions you have to onlinegamesupport@strat-o-matic.com. Enjoy perusing the new cards and I will talk to everyone next week!
-John
We are a week away from launching the third group of additional players to the ATG game. Right now we are finishing up the initial prices for these players and then will take a few days after that to review them and make any necessary adjustments. Once that’s completed, they will be added to the player set the same we added the first two groups of additions. We will also make sure to include them in the spreadsheet as well.
Even though the players may be a week away from launch, we were able to get the player cards up on the site today! Since they’re up, I’m getting everyone a sneak peek at what the cards will look like! Just follow the link here and you can view all of the 21 players going in next week. They’re all listed at $1.00 M right now, that will change. Final prices will not be displayed until the players are officially integrated into ATG 8 next Thursday.
Hopefully this tides everyone over until then. Now you’ll have time to review the cards before leagues begin next week.
We got a question earlier this week from a new user asking about steal ratings so I wanted to go over that today.
When looking through player ratings, the letter grade Steal Rating shown is a general classification of their stealing abilities based on their number of stolen bases. AAA-rated players are the best stealers, followed by AA, A, B, C, D, and E. E-rated players mostly are guys with 0 or 1 stolen bases while the rare AAA-rated runner may have 100+ steals.
Although these basic ratings give a general idea of their stolen base ability; it's the secondary super-advanced rating located on the top of the player card when clicking on a player that gives you their exact stolen base chances in Baseball Online. This rating is located directly next to the letter rating when clicking on a players’ name. It's broken into two separate parts; the frequency a player will obtain a 'good lead' and his success rate.
Good lead frequency (following the A-E rating) -- The first number is the dice-roll (2-12) probability that the runner will get a good lead; the second number is the roll he would be caught stealing automatically. Numbers not listed are the numbers he doesn't get a good lead. Better base stealers have no automatic outs and there will be a hyphen there instead.
Safe chances (in parentheses at the end of the steal rating) -- If the runner gets a good lead, the first number (plus/minus the catcher's arm and pitcher's hold ratings, minus an additional 2 if he is held on base) is the possibility he will be safe stealing, between 1-20. The second number (again plus/minus the catcher's arm and pitcher's hold ratings minus an additional 4 if he is held on base) is the possibility if he doesn't get a good lead. A high first number indicates an accurate basestealer - if he gets a good lead, he usually makes it. A high second number means he is a true speed demon, able to steal even if he doesn't get a good lead. The second number is always used during an attempted steal of 3rd base. One caveat here is that the combination of the catcher’s arm and pitcher’s hold rating may not exceed the range of -5 to +5. So if the catcher’s arm is -1 and pitcher’s hold is -5, the adjustment is -5 instead of the combined -6. The additional subtraction if the runner is held on base is taken after the catcher/pitcher adjustment is applied, so the total effect can actually exceed -5. As long as the runner is being held on base, the safe chance can never exceed 95%.
Let's use Andrew McCutchen's 2012 card as an example: *2-7/- (15-13).
This means when the computer attempts to steal with McCutchen it will first 'roll' two dice to see if he achieves a good lead. If the 'roll' is between 2 and 7 he does and will attempt to steal 2nd base with a safe chance of 15 +/- the catcher's arm and pitcher's hold ratings and then minus 2 for being held on base. If the 'roll' is not between 2 and 7, the computer re-evaluates whether or not to attempt a steal with a safe chance of 13 +/- the catcher's arm and pitcher's hold ratings and then minus 4 for being held on base.
That’s all I have for today. As always, please e-mail with any questions you have to onlinegamesupport@strat-o-matic.com. Enjoy perusing the new cards and I will talk to everyone next week!
-John