- Posts: 13
- Joined: Mon May 13, 2013 10:47 pm
it seems to me, the last three or four seasons anyway, they have been priced up slightly more than they were in the 2012-2017/18 seasons---but they are still viable.
There are older threads in strategy section about games missed due to injury. Essentially a 6 injury guy can generally get in 105 to 2/3 of a season--5 around 113-115 games, 4-123, 3-131, 2-140, 1-149 on average--Mileage may vary!!!
It is based on an average injury of 4 games--and if you get 15 game injuries three times in a row it will be above average.
If they are hurt, they can't get hurt while they are not playing--so it actually tends to push the games played up a wee bit more than expected---in a full season a 1 injury guy will hit that roll about 3 times on average (in 648PA) so you might think a 6 injury would hit his injury roll 18 times, but he won't get enough AB to hit it 18 times.
as for how much it effects price--try to find a player with very similar OPS that is a 1 injury and near the same fielding rating.
Two high injury catchers are always viable as when one is hurt the other is injury proof--also all players are injury proof if you are down to 9 active players (8 on a noDH team) so a sqaud full of high injury players means you will have a lot of injuries, but will always have 9 available--the biggest issue with a hospital squad is usually fielding up the middle--but you can go with a 0 injury (or a bold green 1) at maybe SS or 2B and not have to worry about backups at one spot.