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Regarding starter/relievers

PostPosted: Tue Feb 25, 2014 8:24 pm
by Scottbdoug
if you have a starter *(9) relief (5)

What are the logistics if you start him in a game to have him relieve the next game or the following game.

For example if i start him for 3 innings can i use him in the next if he doesnt start. Or will he be weak?

I have 5 great starters who also relieve but are never used in relief roles because they many times they pitch 8 or 9 innings.

Scott.

Re: Regarding starter/relievers

PostPosted: Tue Feb 25, 2014 9:09 pm
by Jmb3264
One season (without reading the rules) with the ATG set I thought I would use Christy Mathewson and Walter Johnson together and start them every other game and have them alternate in the bullpen on their off days. I only got 1 relief appearance out of either of them and that was in the first series of the season.
I am pretty sure the rules say they can't start or relieve for 3 days after their last start. Then they start...

But, since you have 5 it may come down to your pitching pref's. It also might be harder for HAL to know to use one if you have all 5 as default starters.

Re: Regarding starter/relievers

PostPosted: Wed Feb 26, 2014 9:49 pm
by Scottbdoug
Ahhh that might be the secret to leave the default rotation empty so hal can choose the starter and us the other starters as relievers when available.

Re: Regarding starter/relievers

PostPosted: Fri Mar 07, 2014 8:43 pm
by coolhandlewke
I posted this in another thread but I want to double up in hope of a quick answer:

I've got a noob question I could really use an answer to. my 1st go round and it seems everybody is running a 4 man rotation except me. not too realistic for a game that relies on realism but that's besides the point. I can change my dance step and draft better next time around. my question is, is there any downside to the 4 man? any increased injury risk? any built up fatigue? you would hope a pitcher on 3 days would fatigue faster and perform worse. thanks

Re: Regarding starter/relievers

PostPosted: Sun Mar 09, 2014 12:37 am
by Ninersphan
coolhandlewke wrote:I posted this in another thread but I want to double up in hope of a quick answer:

I've got a noob question I could really use an answer to. my 1st go round and it seems everybody is running a 4 man rotation except me. not too realistic for a game that relies on realism but that's besides the point. I can change my dance step and draft better next time around. my question is, is there any downside to the 4 man? any increased injury risk? any built up fatigue? you would hope a pitcher on 3 days would fatigue faster and perform worse. thanks


Short answer, no downside. There is no additional fatigue or injury factor for 4 man rotations. That asteric makes it that way. In an 80mil league I almost alway try ot go with a 4 man rotation and a .50 5th SP because it's a very effective way to save money.

Re: Regarding starter/relievers

PostPosted: Sun Mar 09, 2014 1:34 am
by coyote303
coolhandlewke wrote:I posted this in another thread but I want to double up in hope of a quick answer:

I've got a noob question I could really use an answer to. my 1st go round and it seems everybody is running a 4 man rotation except me. not too realistic for a game that relies on realism but that's besides the point. I can change my dance step and draft better next time around. my question is, is there any downside to the 4 man? any increased injury risk? any built up fatigue? you would hope a pitcher on 3 days would fatigue faster and perform worse. thanks


Niner is right. There is no downside to a 4-man rotation. In fact, with a 4-man rotation you are less prone to injuries since an SP* is likely to have 200+ innings pitched and therefore he will never miss a start due to injury (3-game max injury).

That being said, the advantage of a 5-man rotation is there is usually less demand for a non-SP* pitchers, so you might have an easier time landing a rotation ace (depending on the set). However, never draft a high-priced SP* pitcher if you don't plan to start him every four games; otherwise, you are throwing money away.