Page 1 of 1

New injury system does not work in this format...

PostPosted: Tue Apr 19, 2016 11:01 pm
by Salty
Yeah-
the daily game and the new injury system just don't work together.

You have too many players who can be injured for 60 games who are not injured in real life.

Just no good correspondence, its really really awful.

Re: New injury system does not work in this format...

PostPosted: Wed Apr 20, 2016 8:27 am
by Knerrpool
Agreed. In fact, they could easily take it a step further (since they advertise the fantasy aspect) and tie the injuries to real life injuries. Give teams X number of DL slots, and you've got to decide whether to drop the guy or put him on the DL.

Re: New injury system does not work in this format...

PostPosted: Wed Apr 20, 2016 9:03 am
by Salty
well,

imo what should be is that all currently playing mlb players should be a '1' 3 game max injury until they get injured in real life.

Re: New injury system does not work in this format...

PostPosted: Mon Apr 25, 2016 5:59 pm
by jmoriello
I see a note atop the league page that the injury system has been changed effective tonight, and I fear they've made it worse.

Now, most injuries will seemingly end mid-series. So managers who tailor a lineup (or set base-stealing to "aggressive" because a strong-armed catcher is injured, etc.) specifically to exploit someone's absence for an entire series are handcuffed because the move becomes moot after one or two games of the series.

Come on guys, you're better than this. Bear down and and think these things through.

Re: New injury system does not work in this format...

PostPosted: Mon Apr 25, 2016 9:52 pm
by Salty
I just want to know why IM not on the payroll for figuring stuff out.

Also as mentioned, Id prefer if theyd let the current leagues play out and then implement new policies or simply new policies for the start of new leagues going forward.

That would make more sense.