Super Advanced Injuries - injuries gone wild

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davidjaredklein

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Super Advanced Injuries - injuries gone wild

PostThu May 11, 2023 8:10 am

Hi,

We are in the middle of our third daily game and our first using super advanced injuries. Our understanding is on any roll of 6-12, the pitcher will be injured. As pointed out by some of our league members, pitchers will face 30 rolls (30 batters) and a hitter will face 4 rolls (4 at bats) so essentially a pitcher has a 4x greater chance of getting injured. Not very realistic. Is our understanding of this correct?

If anyone from strato is reading this - Here’s an interesting thought / potential change to how to do injuries on the daily game :

strato already mirrors the ir list in the daily game. It’s already updating the stats daily. How about If a guy is on il, his card is injured for as long as il. When the Guy comes off il, card is updated to healthy and back in lineup. I image this would not be that hard given they update all the stats daily.

Would love to hear thoughts. Guys in our league are not happy with 6 pitchers with injury ratings of 1 are injured on a single team.

Thanks David
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davidjaredklein

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Re: Super Advanced Injuries - injuries gone wild

PostThu Jul 13, 2023 6:37 am

I thought the game developers monitor these discussions. If not, how can I reach them?
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Radagast Brown

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Re: Super Advanced Injuries - injuries gone wild

PostSat Aug 05, 2023 1:27 pm

No, you are incorrect. Pitchers can only be hurt when facing a DH ( only) on a roll of 6-12.
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jjii66

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Re: Super Advanced Injuries - injuries gone wild

PostSat Aug 05, 2023 2:49 pm

Radagast, you're thinking of the standard injury system. In daily leagues the pitcher can indeed be injured while facing any batter.
https://stratomatic365.fandom.com/wiki/ ... ury_System
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Radagast Brown

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Re: Super Advanced Injuries - injuries gone wild

PostSun Aug 06, 2023 1:20 pm

Thank you for the clarification!

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