joethejet wrote:Ah, don't diss Radagast.
As for the grunt work. Once you get a formula of some sort, I think it *is* grunt work. The hard part is figuring out how to turn your evals into a good team!
Both parts are important.
Cool stuff.
I wasn't "dissing" Radagast at all. What I said about his post was
absolutely true; it
was an ill-informed intrusion. Radagast erroneously told me "you made your point, you do not need ratings from everyone else." This statement was woefully ill-informed because, as you yourself know, my not needing ratings from everyone else was
not my point at all. My actual point--which I cogently expressed in three posts--was that
evaluating players is a major part of the game, so those who evaluate players by using an outside ratings guide achieve less in winning than those who evaluate players for themselves. Thus, "ill-informed intrusion" was not a "dis" at all, but an acutely accurate evaluation of Radagast's unfortunate post. Radagast just needs to put more effort into his reading other people's posts and more thought into his thinking out his own.
And yes, both parts--evaluating players and team-building--
are important. However, we still disagree on whether evaluating players or building teams is more important. As I've said before, you can't build a team well without the right pieces, and since evaluating players gives you those pieces, I consider it a greater, more important challenge...the fact that many need ratings guides to play speaks to that challenge. And it is so far from "grunt work." "Grunt work" denotes tedious, thankless work, while evaluating players gives you the rewarding challenge of exploring/analyzing/deciphering new cards and of honing your card-reading abilities.
Anyway, cool stuff as always. I truly look forward to playing you in a league soon. With your considerable player-evaluating abilities, you should be a formidable opponent.