- Posts: 5343
- Joined: Fri Aug 24, 2012 8:24 am
I would hope it is not implemented since use of it and response to it would be under total control of HAL.
We have enough trouble understanding how the computer manager will handle conservative verses advanced for various features. Imagine that with the shift feature.
Another question is will future cards be designed with this in mind? Will for example the Ortiz card have slightly more HRs on the card in anticipation a certain number will be taken away as he attempts to "beat the shift" 20% of the time losing some HRs. The card would have to have additional HRs on it to compensate and final result in the same number being hit. That would mean you could get more HRs out of it by never trying to beat the shift.
Another complaint I would have with it is all hitters become the same when trying to beat the shift and the extra charts are utilized. So it would lessen a Ruth or Bonds while maybe improving a Mitch Moreland. I would think for a feature like this to be anywhere realistic there would have to be some mechanism for measuring a hitter's ability to beat the shift. Ted Williams for example stated he never tried to beat the shift. So using this featue with him at the plate in my view should result in very poor results because logically he would not be very good. Opposite extreme might be Prince Fielder. In his last couple years with Rangers I noted he often would clearly be going opposite field on purpose against the shift. He got a number of hits that way and drove in a number of runs. I think he realized the neck/back was preventing him from generating torque and his power was reduced so he was cutting back on his swing and taking advantage of the shift. Prince in his prime probably ignored the shift and went full swing. My point is the feature should take in to account whether the actual player ever attempted to beat the shift and some rating mechanism in place so those hitters who did it well would do it well in strat and those who never attempted it or were clearly poor at it would do it poorly.
Bottom line for the online game this would be one more departure from the actual cards determing outcome and just another item to reduce our control of the card usage and game flow.