- Posts: 789
- Joined: Mon Oct 01, 2012 12:38 pm
Short answer: It depends. It depends on existing code and on how the new rule was implemented.
The most naive approach would probably take more processing power. That's where you check every half-inning to see if we need a runner on 2nd. A more clever design might bake it into a class hierarchy. With this approach the test isn't needed, the engine already knows when it's extra innings. Since games would be shorter it should take marginally less processing power.
Would it be worth it? Its value for us players would be offset in part by the danger of unintended side effects - a fancy way to say "bugs".