Board game closer rule
Posted: Tue Sep 11, 2012 10:14 pm
The question is: Does a pitcher of record still use his closer rating? At bottom is the closer rule from the instruction booklet. Situation is tie game and reliever came in to pitch in the ninth. Top of tenth his team scores a run. According to the rules, it is now a save situation but he is eligible for the win and can not get the save. Does he use his closer rating for fatigue or continue with his reliever rating?
CLOSER RULE
This Super Advanced system encourages realistic use of relief pitchers, emphasizing the use of pitchers in late-inning save situations who where the real big-league closers. Each reliever is given a second POW rating, call it "closer endurance". For example, a rating a "relief(2)/3" indicates a regular POW rating of 2 and a closer endurance rating of 3.
28.1 Closer ratings range from 0-6, with 6 being the big-league's most frequent and successful closers. If a relief pitcher is rated "N" for closer endurance, he should not be used as a closer.
28.2 Closer endurance is the duration, measured in number of outs, a pitcher can maintain his effectiveness in closer situations. In Strat-O-Matic, a "closer situation" is defined differently than a big-league save opportunity. Your pitcher will be in a "closer situation" whenever you have the lead in the 9th inning or later and the tying run is on base or at bat.
28.3 A pitcher may enter a game in a closer situation or a game he already has entered may suddenly become a closer situation. Here are some rules to govern both possibilities:
28.31 The closer rules do not affect the current game's starting pitchers, who always use their starter POW (even for starting pitchers who have ratings both as starters and relievers).
28.32 Each reliever enters the game using either his closer endurance (if the game is already a closer situation) or his regular POW rating (if the game is not currently a closer situation).
28.33 If the pitcher begins his appearance with his regular POW and game becomes a closer situation, he CHANGES to his closer endurance rating. At that time, reduce his closer endurance by the number of outs he has already recorded. This number cannot be reduced to lower than 0, unless the pitcher's closer endurance is "N".
28.34 Once a pitcher begins to use his closer endurance rating, that is his endurance for the remainder of his appearance, even if the score changes and the game is no longer a closer situation.
Example: A reliever enters the game in the bottom of the 9th inning with a 3-2 lead - a closer situation. The opposing team ties the score in the bottom of the 9th. In the top of the 10th, the pitcher's team scores four times. If the same pitcher remains in the game for the bottom of the 10th, he is still using his closer endurance rating to determine when he becomes fatigued.
28.35 The closer endurance rating is the number of outs the pitcher can record before becoming fatigued. Once this number has been reached, reducing his endurance rating to 0, he becomes fatigued AS SOON AS he allows a hit or walk (or HBP in our league).
28.36 Any pitcher with a closer endurance rating of "N" is immediately considered fatigued with the first batter he faces in a closer situation.
28.37 As with regular POW, once a reliever becomes fatigued under the terms of the Closer Rule, out readings followed by dots become SINGLE**.
CLOSER RULE
This Super Advanced system encourages realistic use of relief pitchers, emphasizing the use of pitchers in late-inning save situations who where the real big-league closers. Each reliever is given a second POW rating, call it "closer endurance". For example, a rating a "relief(2)/3" indicates a regular POW rating of 2 and a closer endurance rating of 3.
28.1 Closer ratings range from 0-6, with 6 being the big-league's most frequent and successful closers. If a relief pitcher is rated "N" for closer endurance, he should not be used as a closer.
28.2 Closer endurance is the duration, measured in number of outs, a pitcher can maintain his effectiveness in closer situations. In Strat-O-Matic, a "closer situation" is defined differently than a big-league save opportunity. Your pitcher will be in a "closer situation" whenever you have the lead in the 9th inning or later and the tying run is on base or at bat.
28.3 A pitcher may enter a game in a closer situation or a game he already has entered may suddenly become a closer situation. Here are some rules to govern both possibilities:
28.31 The closer rules do not affect the current game's starting pitchers, who always use their starter POW (even for starting pitchers who have ratings both as starters and relievers).
28.32 Each reliever enters the game using either his closer endurance (if the game is already a closer situation) or his regular POW rating (if the game is not currently a closer situation).
28.33 If the pitcher begins his appearance with his regular POW and game becomes a closer situation, he CHANGES to his closer endurance rating. At that time, reduce his closer endurance by the number of outs he has already recorded. This number cannot be reduced to lower than 0, unless the pitcher's closer endurance is "N".
28.34 Once a pitcher begins to use his closer endurance rating, that is his endurance for the remainder of his appearance, even if the score changes and the game is no longer a closer situation.
Example: A reliever enters the game in the bottom of the 9th inning with a 3-2 lead - a closer situation. The opposing team ties the score in the bottom of the 9th. In the top of the 10th, the pitcher's team scores four times. If the same pitcher remains in the game for the bottom of the 10th, he is still using his closer endurance rating to determine when he becomes fatigued.
28.35 The closer endurance rating is the number of outs the pitcher can record before becoming fatigued. Once this number has been reached, reducing his endurance rating to 0, he becomes fatigued AS SOON AS he allows a hit or walk (or HBP in our league).
28.36 Any pitcher with a closer endurance rating of "N" is immediately considered fatigued with the first batter he faces in a closer situation.
28.37 As with regular POW, once a reliever becomes fatigued under the terms of the Closer Rule, out readings followed by dots become SINGLE**.