Mon Sep 28, 2015 5:59 pm
I think Mystery card games are a different animal than the 20xx sets, and I would see a compelling difference justifying the different cap hit penalties.
Why does it stay at 20%? Does anyone know why it was set at that number to begin with?
I won't care what SOM does for cap hits very much, but it has been an advantage for me based on my style of managing my roster when people go crazy doing drops.
Just off the top of my head, and again, it isn't a big issue for me on this topic, either, but I think a case could be made that there would be even fewer in-season trades made with a lower cap hit. At 20%, the cap hit should drive me to try and make trades before doing a drop/add. Then again, from most leagues I have been in, there is almost no trading going on after the waivers run.