- Posts: 6
- Joined: Wed Jun 29, 2016 3:13 pm
You're right in pointing out that the relationship between the pitch count and the "fatigued" mode in STRAT is rather lazy.
To better understand the grasp of the pitch count in Strat, you have first to understand the fatigued rule in face-to-face mode. In that mode, you are probably aware that the fatigued mode starts in 4 specific conditions:
1) Once the pitcher reaches his vulnerable inning (say the 7th inning for a SP(7), or the first inning for a R(1)), a pitcher becomes fatigued when he allows a 3rd hit/walk within an inning (or a 4th hit/walk in two consecutive innings, or a 5th hit/walk in three combined innings);
2) A pitcher becomes fatigued when he allows 5 runs in any inning (or 6 runs in two consecutive innings or 7 runs in three consecutive innings).
3) A pitcher becomes fatigued when he pitched his limit of innings (10 or 11 for starting pitchers, 3 for a R1, 4 for a R2
4) A reliever becomes fatigued under some closing situations (won't get into the details of that for now).
In the online game, when any of these four conditions are completely fulfilled (that is, when that 3rd hit/walk is allowed or when that 5th run is allowed), the pitcher is almost always in F4 or F3 fatigued state (some relievers may be as low as F2 or F1 when two situations or more above apply).
Sometimes, the pitcher goes directly from F9 to F4/F3, but often, the shift is decremental. He'll become F8 or F7 with a second hit after he reaches his inning of vulnerability, or when a starting pitcher goes well beyond his inning of vulnerabilty or approaches his limit of innings.
The pitch count is simply the way that SOM conveys that logic, and it's loosely based on the real-life pitch count.