Rookie Question: Pitch Count fatigue
Posted: Tue Jul 05, 2016 10:05 am
Just had my first set of games simmed and am looking over play-by-play. The only thing that I noticed that I may need to read up is that my starting pitcher pitch counts were very high. I set my starter fatigue to F6 for my starters Scherzer, Cueto and Syndergaard. I had slow hook and no IP max in my pitcher preferences.
Scherzer threw 135 and didn't get to F6 until 2 outs in the 9th where he was then replaced by my closer. So from a fatigue rating sense, it seems like it worked like it was supposed to.
But in the next game, Cueto dropped from F9 to F8 to F4 to F3 with no replacement pitcher coming in. He ended up throwing 137 pitches thru 8 and was left in to finish what only ended up as a one-run ball game.
In the finale, Syndergaard threw 125 pitches. Got to F6 in the bottom of the 9th and then finished at F5 to get the CG victory.
Is there any danger to high "pitch counts" or should I focus more on hook and IP max for more realistic usage?
Scherzer threw 135 and didn't get to F6 until 2 outs in the 9th where he was then replaced by my closer. So from a fatigue rating sense, it seems like it worked like it was supposed to.
But in the next game, Cueto dropped from F9 to F8 to F4 to F3 with no replacement pitcher coming in. He ended up throwing 137 pitches thru 8 and was left in to finish what only ended up as a one-run ball game.
In the finale, Syndergaard threw 125 pitches. Got to F6 in the bottom of the 9th and then finished at F5 to get the CG victory.
Is there any danger to high "pitch counts" or should I focus more on hook and IP max for more realistic usage?