The Bringer of Rain: GB/FB Ratio Revisited
Posted: Mon Jul 02, 2018 9:32 am
The boards are in the summer doldrums, so I'm throwing this out there in case anyone needs an outlet to talk a little baseball.
Although I would much rather post a Champs team, you have to settle for a Finals runner-up since Edge's Freedom Riders unceremoniously hard spanked me in the last series:
http://365.strat-o-matic.com/team/1485773
If I did this link right, this should be the Sim Misc tab screen for my team:
http://365.strat-o-matic.com/team/misc/1485773
As you can see from the Hitters GB-FB line, I produced a ratio of .903 (or +208 net fly balls). Although my team was in the top four in offense most of the year, I actually ended up finishing fifth (still with a perfectly respectable 751 runs scored).
FWIW, I drafted every single "most optimal" player who would produce more fly balls than ground balls at each position. I did this by reviewing their stats from previous teams and determining the players most likely to reproduce a net positive fly ball trend.
On the pitching side, I tried to get optimal "ground ball pitchers" and managed a very high 1.66 GB-FB ratio (1082 net ground balls and 35 net double plays).
The mistake I may have made was using actual ground ball pitchers I ferreted out in Fangraphs. In the all-star setting of SOM Online, getting a lot of ground balls isn't enough, and allowing 244 home runs left me 8th in pitching overall. In addition, I finished 8th in WHIP, 8th in walks allowed and 10th in hits allowed. None of these are very good outcomes.
The real life skill of extracting a lot of ground balls simply does not translate fully into dice rolls. Although my pitchers were fairly strong in ball park homers, the big banger offenses simply would not cooperate with my plan. I may have been able to optimize the pitchers card side, however, there is plenty of damage to be done with the hitters cards. Ask Edge.
Anyway, I hope that's enough to get the ball rolling. If anyone wants to dig a little deeper, join the conversation here.
Although I would much rather post a Champs team, you have to settle for a Finals runner-up since Edge's Freedom Riders unceremoniously hard spanked me in the last series:
http://365.strat-o-matic.com/team/1485773
If I did this link right, this should be the Sim Misc tab screen for my team:
http://365.strat-o-matic.com/team/misc/1485773
As you can see from the Hitters GB-FB line, I produced a ratio of .903 (or +208 net fly balls). Although my team was in the top four in offense most of the year, I actually ended up finishing fifth (still with a perfectly respectable 751 runs scored).
FWIW, I drafted every single "most optimal" player who would produce more fly balls than ground balls at each position. I did this by reviewing their stats from previous teams and determining the players most likely to reproduce a net positive fly ball trend.
On the pitching side, I tried to get optimal "ground ball pitchers" and managed a very high 1.66 GB-FB ratio (1082 net ground balls and 35 net double plays).
The mistake I may have made was using actual ground ball pitchers I ferreted out in Fangraphs. In the all-star setting of SOM Online, getting a lot of ground balls isn't enough, and allowing 244 home runs left me 8th in pitching overall. In addition, I finished 8th in WHIP, 8th in walks allowed and 10th in hits allowed. None of these are very good outcomes.
The real life skill of extracting a lot of ground balls simply does not translate fully into dice rolls. Although my pitchers were fairly strong in ball park homers, the big banger offenses simply would not cooperate with my plan. I may have been able to optimize the pitchers card side, however, there is plenty of damage to be done with the hitters cards. Ask Edge.
Anyway, I hope that's enough to get the ball rolling. If anyone wants to dig a little deeper, join the conversation here.