Little Ball strategy

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CassidyGT

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Little Ball strategy

PostFri Jun 21, 2013 8:31 am

So I'm trying to build a little ball team in a $100M DH league. Picked The Forbes little ball park. Can't remember the year. Doh.

Anyway I've drafted a number of what I think are good guys for this team. Bresnehan, Dahlen, Lajoie, Cobb. Etc.

My question is around power. Does this kind of team need at least one or two guys capable of going yard? Like a Greenberg or someone? I kind of worry about run production. I also have Musial who I drafted for his high obp and avg as well as the power to anchor the middle of the lineup. He's pricey and perhaps on this kind of team I don't need the power?

Any thoughts appreciated.
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mrharryc

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Re: Little Ball strategy

PostFri Jun 21, 2013 9:58 am

I think you would need some power, especially if your division contains some power parks. Perhaps Musial and one righty power guy would be ideal depending on the situation.

Certainly there have been teams do well in small ball parks without much power - there are many paths to victory - but my title teams in places like Forbes and Royals Stadium had some HR threats to support the high OBP guys the teams were built around.
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nels52

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Re: Little Ball strategy

PostFri Jun 21, 2013 11:53 am

Yeah small balls pretty open ended but in terms of scoring runs, I think the team OBP build is best. Its not so much about having John McGraw and Appling but all 9 guys being guys that won't drain the team OBP. #1-2 hitters are huge which 3, 4 and maybe 5 and 6... so on and so on. I'm really a firm believer in having a sound lineup. Not too much OBP in the 5-6 spots etc. Speeds important but not everything depeneding on your build.

Big thing is starting pitching. In pitching parks, you need to have a big advantage in this on a per-dollar basis and kinda absolute basis. So many pitchers are just way worse than alternative options or in a price range that'll get lit up. You've got to get awesome high K guys or killer bargains.
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dukie98

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Re: Little Ball strategy

PostFri Jun 21, 2013 12:56 pm

The biggest factor in determining whether you need a power hitter is the composition of other parks in your league, and particularly, within your division. For at least 81 games, you'll be playing in a park that suppresses power. If you have 25 games in power parks, you can probably get by without a true home run threat. If you have 50+ road games in power parks, you'll probably want one or two, provided that they do other things (i.e. defense, doubles/ triples) to help you at home.

In general, in pitchers' parks, I like guys who will get a lot of extra base hits for my middle-of-the-order hitters. I currently have a smallball team that plays in a league with only 3 power parks -- my leading home run hitters are Roger Connor and Paul Molitor, with 11 and 8 respectively (through 138 games), but the team is top-3 in doubles, triples, and steals.

Musial should be a solid play for you, as he'll get plenty of doubles and triples, and he hits everywhere. If your league is mostly pitchers' parks, you can also drop down to his 9.28M card, which has comparable extra-base hits and defense, but fewer ballpark homers that will simply turn into long outs in your park.

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