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The oldtimers around here will remember fondly the days when the indispensible DiamondDope.com posted the actual performance of all the different ATG players at various salary levels. Adrian ultimately took these "Actuals" down because they were hogging server spaced like mad, but they were great while they lasted. Anyway, some time ago (I didn't keep notes on the exact date) I decided to take a count on how the average Plate Appearances (PAs: AB + BB) per season a achieved by a select group of players with different levels of injury risk. I think this study dates back to about ATG5 or ATG6. Adrian may be able to tell us when he took the Actuals down. I've been meaning to share this study for some time, and am spurred on by rburgh's important recent thread about injuries and lost playing time.
A couple of explanatory notes. I decided to look at elite players. I wanted players who might reasonably be used in various different batting order positions since that significantly affects PAs. And I chose to focus on the 100M salary level. This seemed like a way to find players who a manager would want to have in the game every possible minute--there are generally no wacky platoons at the 100M level, but at 100M elite players are more likely to be used than at 80M. I focused first on bulletproof players (either no injury 0 or 680+ PA 1). I see 0 and 1 as identical because although we're told that 680 PA players can have in-game injuries, I've never seen one happen. Next, I looked at 600 PA players: "1". Finally, I looked at players who had less than 600 PA and with injuries on the 1-count. I didn't look at 2-count injury players because I wasn't that interested in them and its tricky to find equivalent players to the elites in the other categories. I chose 7 players for each category and divided each player's total PA by the number of seasons in which they were used. Here's what I got (the year follows the player's name in parentheses, followed by actual average plate appearances per season):
Bulletproof Players:
Ruth (21) 744
Foxx (32) 724
Mays (62) 726
Hornsby (22) 742
Gehrig (27) 718
Hornsby (29) 741
Musial (48) 731
7 Player Avg 732
600 PA Players: inj rating 1. These guys can be injured for a max of 3 games.
Bonds (01) 691
Mantle (56) 706
Mantle (61) 707
Ruth (27) 707
Bonds (93) 693
Charleston(Nel)693
Kiner (49) 680
7 Player Avg 697
On average, 600 PA+ players lose about 35 plate appearances to Bulletproof players (732-697=35). That's 4.8% of total playing time. Or, to make it easy to remember, let's say 5%.
Plate Appearances for 1 inj, players: that is, 1 inj chance with less than 600 real-life Plate Appearances. These guys have a 15 game injury risk.
Gibson (Nel) 673
Bagwell (94) 658
Brett (80) 676
Beckwith (Nel) 666
Dimaggio (39) 652
Griffey, Jr (94) 633
Mauer (09) 662
7 Player Avg 660
So on average, 1 inj (less than 600 PA) players lose about 37 PA to 600 PA+ players, or 053% (again, pretty close to 5%). And on average, 1 inj (less than 600 PA) players lose 72 PA to Bulletproof players. This is almost exactly 10%.
A few observations: even 1 inj players get a pretty high level of playing time, on average. Their 660 PA exceeds the 600 real life cut-off by 60 PA or more. So one might say that to use a sub-600 PA player is not exactly taking a desperate risk. On the other hand, losing a Bagwell or Brett for an average !0% of the season compared to a Bulletproof such as Hornsby (29) or Musial (48) is indeed a real loss. So a salary adjustment of roughly 5% for each injury level (or maybe a tiny bit less, since the scrubs have at least some value) might be appropriate. My guess is that the adjustments the game makes on salary are probably pretty close to these numbers, but it would be hard to know for sure.
Again, I just wanted to share this data after all these years, since I think it might add to our discussion of real impact of different levels of injury risk. I encourage further discussion.
A couple of explanatory notes. I decided to look at elite players. I wanted players who might reasonably be used in various different batting order positions since that significantly affects PAs. And I chose to focus on the 100M salary level. This seemed like a way to find players who a manager would want to have in the game every possible minute--there are generally no wacky platoons at the 100M level, but at 100M elite players are more likely to be used than at 80M. I focused first on bulletproof players (either no injury 0 or 680+ PA 1). I see 0 and 1 as identical because although we're told that 680 PA players can have in-game injuries, I've never seen one happen. Next, I looked at 600 PA players: "1". Finally, I looked at players who had less than 600 PA and with injuries on the 1-count. I didn't look at 2-count injury players because I wasn't that interested in them and its tricky to find equivalent players to the elites in the other categories. I chose 7 players for each category and divided each player's total PA by the number of seasons in which they were used. Here's what I got (the year follows the player's name in parentheses, followed by actual average plate appearances per season):
Bulletproof Players:
Ruth (21) 744
Foxx (32) 724
Mays (62) 726
Hornsby (22) 742
Gehrig (27) 718
Hornsby (29) 741
Musial (48) 731
7 Player Avg 732
600 PA Players: inj rating 1. These guys can be injured for a max of 3 games.
Bonds (01) 691
Mantle (56) 706
Mantle (61) 707
Ruth (27) 707
Bonds (93) 693
Charleston(Nel)693
Kiner (49) 680
7 Player Avg 697
On average, 600 PA+ players lose about 35 plate appearances to Bulletproof players (732-697=35). That's 4.8% of total playing time. Or, to make it easy to remember, let's say 5%.
Plate Appearances for 1 inj, players: that is, 1 inj chance with less than 600 real-life Plate Appearances. These guys have a 15 game injury risk.
Gibson (Nel) 673
Bagwell (94) 658
Brett (80) 676
Beckwith (Nel) 666
Dimaggio (39) 652
Griffey, Jr (94) 633
Mauer (09) 662
7 Player Avg 660
So on average, 1 inj (less than 600 PA) players lose about 37 PA to 600 PA+ players, or 053% (again, pretty close to 5%). And on average, 1 inj (less than 600 PA) players lose 72 PA to Bulletproof players. This is almost exactly 10%.
A few observations: even 1 inj players get a pretty high level of playing time, on average. Their 660 PA exceeds the 600 real life cut-off by 60 PA or more. So one might say that to use a sub-600 PA player is not exactly taking a desperate risk. On the other hand, losing a Bagwell or Brett for an average !0% of the season compared to a Bulletproof such as Hornsby (29) or Musial (48) is indeed a real loss. So a salary adjustment of roughly 5% for each injury level (or maybe a tiny bit less, since the scrubs have at least some value) might be appropriate. My guess is that the adjustments the game makes on salary are probably pretty close to these numbers, but it would be hard to know for sure.
Again, I just wanted to share this data after all these years, since I think it might add to our discussion of real impact of different levels of injury risk. I encourage further discussion.